Castlevania Lords of Shadow Trailer
Holy Awesome!

Castlevania Lords of Shadow Trailer
Holy Awesome!

A line a piece about game news today from e3:

We are at a stage now where the simple mini games of just a few years ago are now ‘too’ simple; we could play games like Bejeweled or Tetris for hours and be entertained. But now, I think we’re well into a time where we as gamers are sophisitcated enough to add another layer of game play to these games.
Corpse Craft struck me but utter surprise; I will admit it’s the first Flash game I think I ever had to stop playing for one reason or another but came back to to play ‘just because’ several times later. This game has done the aforementioned; a simple mathematical formula. Take a simple real-time strategic mechanic, and fuel that games economy with a resource system hinging on playing a simple match-three game, and suddenly you have a new genre?
The skeleton (lol) of the gameplay is simple:
Games like Puzzle Quest have done this already; I would argue that Puzzle Quest was probably the pioneer. New games are popping up now that take those simple games to the next level. Corpse Craft is indeed one of them. Adding two ‘genres’ of games together has always been my favorite thing to do for simple game design brainstorm exercises… (Hire and fire a team of plumbers who all have experience levels and individual skills, and then send them out onto platforming game levels, where they collect coins. Bring those coins back to base to fuel the mission control center!)Corpse Craft also takes advantage of the exciting concepts that Whirled.com is doing; mainly microtrans. For a few ‘gold bars’ (a currency purchasable by spending a few real-world dollars,) you can unlock the multiplayer portion of the game, where you pit your corpsecraftery against another human or two or three. If playing against people is not your thing, spending a few bars will unlock the ‘rest’ of the single player narrative campaign. More coins, still, unlocks the ability to play an endless ’skirmish’ mode of the game, that gets progressively harder and harder.
All-in-all, unlocking all of the games features runs you about $5, which isn’t a lot, but also more then I’ve ever payed to play a Flash game. I am thrilled with this game. I would love to see it get made into a Nintendo DS game, it’s almost obvious that that’s what the developers are hoping to do with it, with both the layout of the screen and the bottom-center-centric game interface. Fingers are crossed!
It behooves you to check it out:

Lately I have been playing a lot of Free Realms and having honestly a lot more fun than I thought I would. So here is a brief analysis of why Free Realms works and what could be improved. I’m going to use bullet points because bullet points, powerpoints and spreadsheets are how I roll. I will start with things I find to be strengths, then move on to weaknesses and finish up with some friendly advice to those working for Sony on this game.
So without further ado:
Strengths


Weaknesses
Put on your hardhat - now I throw down the heavies.
Advice
Here is some advice for the Free Realms team. I should preface these with stating that I am not the game’s target audience - and then follow that by saying that you are probably underestimating your target audience.
Lastly, Congrats on 2million! Keep up the good work and look forward to more updates!

‘One of those uninspired “cow in the moonlight” walks.’



EndgameRadio’s 200th Episode!
We’re back! After a long hiatus we’ll be talking about what’s been going on with us, the industry and our new plans for the future.
Tune in this Wednesday, May 20th right here for awesome.

April fools unfortunately, no show tonight… but maybe soon, who knows!

Tonight tune up your internets, because EndgameRadio is BACK!
Episode 200 will aire tonight. Topics include: Xbox Fanboying, Furcadia, Why Second Life is awesome, and the highlights from recent G4 shows.
Tune in 8pm PST, right here!

Hey everyone sorry for the no-show last week.

I’m here! I’m back! I swear!
Tune in live!
