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gamegame6

Published on June 20, 2007 by Tom Mannino | 0 comments
Categories: News, Art

gamegame6

This is an excellent example of interactive art. Caution: Truly mind-boggling.

College student gets hundreds of cell phone calls due to HALO 3 viral marketing campaign

Published on by Tom Mannino | 0 comments
Categories: News, Funny

Do to a string of bizzare coincidences, a college student’s phone rings off the hook, rung by rabid Halo 3 fans, all set off by the launch of the viral marketing campaign.

Calamity Game

Published on by Tom Mannino | 0 comments
Categories: News, Science, User Generated Content

Q. What is Calamity Game?
A. The Calamity Game is a flash sandbox where you can set up scenes that unfold based on some simple laws of physics acting on a rag doll.

Here’s what we made:
yggr, Stuck in the middle with you

Raph’s Website » My Vision Doc outline

Published on by Tom Mannino | 0 comments
Categories: News, Game Development

This is pure gold; this guy is hella oldschool and has seen a lot, seen it all, seen everything. Him giving this up to the world is amazing because you know it works and it’s what people are interested in. Thanks for the jump start! :3

Here is the full outline of what I have developed over the years as my preferred Vision Doc format. Usually I do a one-sheet before this, which could literally be the first two pages of this. It’s mostly tailored towards largish projects, but could apply to smaller ones as well.

The purpose of this sort of doc is to make sure you have a core reference for “what you’re making” that you can hand to both internal and external folks. Losing sight of what you’re trying to make is a common pitfall on larger projects, and can be disastrous.

Mario Paint Sequencing

Published on by Tom Mannino | 0 comments
Categories: News, Music, Modding, Art

So Oizys and I stumbled upon a pretty awesome phenomena: people are sequencing songs in Mario Paint. I gave a good portion of my childhood to this game, be it making animations of genitalia flopping around, playing the fly swatting game, or making music. It’s always nice to know I’m not alone!

Clocks by Coldplay on Mario Paint

Street Fighter Two Guile’s Stage on Mario Paint

Mega Man 2 Dr. Wily’s Stage 1 Theme on Mario Paint

Mike Tyson’s Punch Out! on Mario Paint

Michael Jackson’s Punch-Out!

This guy made a few good ones, check them out.
http://www.youtube.com/user/TomBobBlender

Some peeps even went so far as to create a music tracker by itself; it allows up to 5 notes per beat, 4 times the song lengths, sharps and flats, volumes, and the ability to save unlimited amounts of songs. Mac only, unfortunately, but one can dream!

OKSHOW #70

Published on June 19, 2007 by pen | 2 comments »
Categories: OKSHOW, Controversy, Psychology

LOL OKSHOW HAS REACHED LEVEL 70, LOLOLOL.

Today we will talk about insensitivity and the internet. Do they go hand in hand? Does anonymity really change the way we look at things? Has Pen turned into a giant prick? Are we all being numbed by violence and media? Do we all think tree hugging hippies should just jump off a bridge?

Bass Fishing

Published on by Aaron Matthew | 0 comments
Categories: News, Wii

This one goes out to my homeboy, Rob…

FISHING!!@#!!@!1 ~ロクマル伝説~

Ice Lynx Radio #51

Published on June 15, 2007 by icelynx | 0 comments
Categories: ?, Shows, IceLynx Radio

Tonight I’m being real. Just real. HAHAHAHA… You got to be real too.

So then there’s this case in West Clownadelphia.

Other than that, chill chill chill… it’s fun and great times.
You’ll love it.

EndgameRadio Prime: Episode 159

Published on June 13, 2007 by Tom Mannino | 0 comments
Categories: News, Audio, Endgameradio Prime, MMOs, Real Roleplaying, Science, User Generated Content
We dedicate this show to the memory of Mr Wizard, rest in peace. Blog like it’s the end of the world: Today was this day, where you blog like the world is under Zombie attack. This sparks a long discussion about games and the degree of player control allowed/given by the games themselves. Collaborative storytelling is as old as storytelling itself, so we take a look at various forms of it, including some of the conventions like user-driven rule enforcement. We come up with some examples of ‘live action’ gaming, like environments or amusement parks that set up scenarios you could play in. Imagine playing a reality game set in a broken down amusement park in the Halflife 2 setting. I also found the new 4400 ad campaign, where they set up some ‘in world’ or ‘in-lore’ blogs where they are studying plot elements of the shows universe. Very well done. Lastly we chat a bit about creating systems where your players are assigned random abilities vs. letting them choose their strengths and weaknesses.

OKSHOW #*snicker*69!

Published on June 12, 2007 by pen | 0 comments
Categories: OKSHOW, Sex, Fandom, Fan Fiction

WE’RE CELEBRATING THE 69th SHOW WITH FLAAAIR

I’ve been downloading Sims 2 content for the past like, 6 hours. Yeah, I totally have a life.

Going to talk about fanfiction, gaming, and SEX. Yeah, SEX.