mascot

This time it’s Personal

Published on August 21, 2007 by Aaron Matthew | 0 comments
Categories: Reviews, RPGs, Story, Pokemons, Game Design, Real Roleplaying, Atlus, PS2

Persona 3 (gamerankings|official|wiki) has really hit me where it counts - right in the brain.



Whenever a game so impresses and enthralls me, I like to spend some quality time determining why. What mystic formula or feature made the game so different from its contemporaries or anti-derivatives. After pondering these questions (and others like why did this game have to come out right before PAX - now I want to stay home and play), I think I have found what makes this game great and unique.


yukarimitsurufuukaaigisakihikojunpeime

Character.

(more…)

Where is Your God Now? 53: I Went to PAX and all I got was a Bunch of Swag and This Podcast

Published on August 20, 2007 by narbyehoot | 0 comments
Categories: Audio, Where is Your God Now?, Culture, Theories, Jack Thompson, PAX

PAX is coming in a few days, and what do I think? It’s gonna be a caffeine and booze fueled romp as a collective hive mind grabs Seattle by the balls. That, or a fun con at the very least. Being to cover the entire con is an impossibility that should only be tried by seasoned pros, so I shall predict what some bits and pieces of the con are going to be like. Tune in now!

Click here for Podcast.

Next SC3 meeting September 15th! RSVP Today!

Published on August 16, 2007 by Tom Mannino | 0 comments
Categories: News, Arcades, Local Events

The next meeting of the Southern California Classic Collectors is only one month away! The event is scheduled for Saturday, September 15th, from 6:00 p.m. until “sometime after midnight.” It’s at the same location: Steve Hertz’s place in Claremont. Arcade games, outdoor videos, console games, Guitar Hero, Wii on the 65″ HDTV… you NEED to be there.

Guys, this place was epic. A garage full of classic arcade cabanets (like working Space Ace and Dragons Lair), other Laserdisk games, games I’d never heard of or seen before, games I had. (I HUNGER). They played Tron on a huge projector screen, had pizza and drinks, a huge stocked console on a huge screen, guitar hero all night. ALL OF THIS AND MORE, FOR FREE.

Send an RSVP to sc3-invite@oriole.net

For more information:

http://www.classicgaming.com/sc3
http://www.myspace.com/sc3videogames

Endgameradio Prime: Episode 168

Published on August 15, 2007 by Tom Mannino | 0 comments
Categories: Audio, Endgameradio Prime, MMOs, Culture, Asian, Metamedia
Persona 3 is out, and Oizys is drooling all over it. We go over a bit of the history of it and some of the cultural differences between Japan and USA. Roleplaying games: choice and morality. We revisit previous discussions what we think the differences are between “RPGs” and Role Playing Games. We talk about Indy games, and game genres. We talk about Haze, and asymmetrical game balancing.

OKSHOW #74: FOR REALS THIS TIME!

Published on August 14, 2007 by pen | 0 comments
Categories: OKSHOW

Hey everyone, sorry for the past few weeks of crazy. First: The server was WACK, and also I’ve been getting Wednesdays off lately, so my Tuesday nights have been spent having somewhat of a social life.

OH MAN, PEN HAS A SOCIAL LIFE?

Anywho, my birthday is on Thursday, so WISH ME HAPPY BIRTHDAYS! This year is gonna be a good one :D THE BIG 2-2, hur hur.

PAX is next week. Oh. My. God. NEXT. WEEK. AAAAHHH. Pen needs to pack D:

Click the listen live link above to tune in, I’ll probably chit chat about some random stuff.

What’s happened since my last show? ZOMG HARRY POTTER CAME OUT. Let’s talk about that, no spoilers tho. My friends and I have been having an absolute blast coming up with stuff for the new theme park opening in Orlando Florida in a few years.

ALSO: WHY ARE THERE SO MANY AWESOME DSLITE COLORS? I can’t stand the awesome.

Sufficient Ramens

Published on by Aaron Matthew | 0 comments
Categories: Journal, Chiptune, Arcades

Last night I was at Wumpskate and someone asked me for an EGR flyer. Turns out it was Cory of Neoramen and Xenocanon fame!

We talked a lot about old video games, TG-16, games with awesome sound, Arcade Infinity, and Herzog Zwei (ya!). I was a fan of Neoramen back when it was Pockybot - it’s always awesome to meet up with people from The Internets. At the same time, however, it’s a bit like… “what are you doing here in the real world?”

Ice Lynx #54

Published on August 10, 2007 by icelynx | 0 comments
Categories: Shows, IceLynx Radio

At least I think it’s 54. If it’s not oh well. What’s this? TWO WEEKS IN A ROW? Is this madness? No, this is consistency. What I have to offer for tonight.

-Daft Punk recap

-Headache

-Dreary music

-Non-Dreary music

-Things about MDK

The True Multimedia Era

Published on August 9, 2007 by Aaron Matthew | 0 comments
Categories: News, Features, Wii, MMOs, History, Movies, PC, Xbox 360, Metamedia, Story, NES

Sony and Virgin Comics are teaming up to make an MMO based on Ramayan 3392 AD.

It’s hard to put into words how awesome this is. Sony Online… you may not have delivered on the previous lasting promises - but you currently have so much win lined up I think it’d be impossible not to at least get ONE of them right.

In relatedy news, Sierra is bringing Spiderwick to a gaming form. Also as you probably know, Northern Lights (The Golden Compass) is slated for the same movie/game treatment.

I think at this point it’s quite safe to say that we’ve entered the realm of MULTIMEDIA storytelling. You could argue that I’m about 10 years late to the game in saying that but I will argue back: Movie treatment was reserved for books with very discernable action/visual elements (usually to the extrapolation of only thus a la Starship Troopers), and were required to have the screenplay/pitch before being considered. Now I think we’re at the point where movies are not made without at least shopping around and discussing the game tie-ins, and books are either made with the tie-in rights well establish and on the market or are shopped as soon as they hit the smallest glimpse of fame. This multimedia experience, for the consumer being able to experience the story either on their medium of choice, or on many if they are not satiated by the first - is reliant on the translations producing a good quality product.

I’d say at least two major events can be blamed for this success: the first being probably the Lord of the Rings and Harry Potter movies. The huge commercial and artistic successes brought two things to America: the ‘fantasy adventure blockbuster’ - opening up a huge genre of video game-ready stories and amazing novels (some of which had previously gone straight from novel to game with no movie like Dragonlance for example), and the destruction of the 90-minute movie formula. With movie stories being able to fill the time mold and episodic devision most appropriate for the story that they are telling (much like games easily vary from 2-hour-to-end to 50+ hour epics), the “you can’t fit that/translate that into a movie’ stigma was largely erased.

The second major event I’d have to argue is video games themselves. We’re a far cry from movie tie-ins that do lip service to the characters and plotline involved while being completely auxiliary to the experience. We don’t routinely have to suffer-or-avoid such atrocities as the ‘we-gotta-have-a-tie-in’ game that really can’t succeed to begin with (Home Alone anyone? - LOL at Bethesda). These days, even the most forced tie-ins are of average gaming quality at worst (on average anyhow) or are ground-breakingly good. Now that we can almost rely on a decent product and a return on investment it’s easy for investors to treat video game rights as part of the package.

Better yet we’re now in the era of true cohabitation at times. The BBC finally announced its shrouded MMO project as a co-released game to tie in with a children’s television show that they are working on. This is a bit of an interesting break for virtual worlds in general as the story of this game world itself revolves around the dualism of a real world and an alternate world. The game is tied in by being the real players’ alternate world analogue - bringing the players to the role of main story characters directly as opposed to through a virtual or roleplay abstraction. More about this in another post, as this post is almost big enough to get movie rights and I’m sure the game for this one won’t be the blockbuster it’s expected to be.

Endgameradio Prime: Episode 167

Published on August 8, 2007 by Tom Mannino | 0 comments
Categories: News, Audio, Endgameradio Prime, MMOs, World of Warcraft, PvP
This week we talk about BLIZZCON! Tonight we’re gonna go over Zug’s adventures at Blizzcon. Tune in for a review of the announcements, and our impressions, and opinions! The new Wrath of the Lich King Expansion, with the level cap, a new class (DEATHKNIGHT!) and a new profession (INSCRIPTION!) We chat about all the crazy PVP changes/additions. And then we settle up on the Starcraft 2 Demo.

Here’s youtubes from the costume contest:

Stay a WHILE LONGER and listen

Published on August 5, 2007 by Aaron Matthew | 0 comments
Categories: News, Funny

DiabloTime