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OKSHOW #82

Published on November 13, 2007 by pen | 0 comments
Categories: Random, OKSHOW, Cosplay, Conventions, Anime

Hey GUYS, what’s going on in this radio show?

AnimeUSA is this weekend, in Crystal City, Virginia. What makes cons fun? Why do I keep going to them? What keeps me coming back? We’ll talk about the psyche behind conventions.

COSPLAY. Who can call themselves elite and who are just talking out their asses?

WEEABOO. Pen is one. Nuff said.

TeamFortress2 Bunch

Published on by Aaron Matthew | one comment
Categories: Random, First Person Shooters, Team Fortress

TF2Bunch

Hahahaha wow
Thank you /v/

Bewitchered

Published on by Aaron Matthew | 0 comments
Categories: Features, Rants, RPGs, PC

Regardless of how many games I have that are begging to be played, there always winds up being one game that steals most all of the attention when I’m

  1. Sitting at my computer
  2. Laying on the couch
  3. Going to sleep

Right now those would be The Witcher, Fire Emblem, and probably Advance Wars 2 again. This post is really going to be just about the first one however. The Witcher is really well done though the beginning has been a little more linear than I’d like. It is quite possibly the first game I’ve purchased that has really really taxed my machine (I’ve got a decent setup for a year ago: dual 7950s). The game is unplayable on the highest settings, but on around medium I have no problems - for the most part. The problem is that the game has a very high dynamic range of graphical effects. Most active playing maybe sits at around 5% of how heavy it gets during certain cut-scenes (which are in-engine). The problem with this is you can be playing along just fine, and then a scene happens where you suddenly are left tightly grasping on to the last few as you watch your FPS fall through the cracks in your incapable fingers. … I couldn’t save them… Quite often there is a sort of critical mass (Let’s call it: “2 fans 1 shit“) and the game just freezes - this is always when you need it most in a large fracas. So I have started learning to be psychic: I reduce the settings when I think there will be a heavy fight or cut-scene soon and then raise them again when I know it’ll be just wandering for a while because I’ve tasted the nicer lighting settings and it doesn’t feel right without.

That and the load times - which are pretty bad. Plain file access as well - saving and loading becomes a bit of a chore (and the saves are easily 11mb to start). I have a theory, that as long as we’re willing to put up with load times, technology won’t erase them. This is because if there is more available memory and processing power we will devise things that push the limits. Disk access has always been a soft spot of games, but most disk access problems are solved by using more memory in some way. I actually reboot the computer and play The Witcher on a clean conscience because it will use almost the entire 2 gigs and my load times will be somewhat alleviated - at least when my character ducks into a port-o-let and out again it’s not like I’ve never seen the outside of it before in my life. However, even when resources are in memory there is only so much memory on the graphic card(s) - and for a new scene, you must transfer all these resources on and off the card to set up the new scene. Since our idea of what we can do is limited by these factors we naturally will devise the most complex thing possible within the ‘recommended’ requirements.

This extends beyond just games - internet sites, operating systems all expand to fill the available processor, memory and network resources - resulting in a net stasis over time for someone on the same part of the technological curve. Systems do not become more responsive (I’d venture to say they have become steadily less so) over the advance of progress. It’s not something I’m at all happy with either.

At times when it becomes frustrating however, I can always lie down and play some Wii or play an older computer game - the passage of time finally delivering unto me the experience that I wanted when I purchased the game.

Ice Lynx Radio #64

Published on November 9, 2007 by icelynx | 0 comments
Categories: Shows, IceLynx Radio

Your Ice Lynx Elixir is apparently on tonight. If you were here last week you were an audial witness to an epic mashingzupz. Maybe we can create the same magic again this week? NOT WITHOUT YOU WE CAN’T!

EndgameRadio Prime: Episode 178

Published on November 7, 2007 by Tom Mannino | 0 comments
Categories: News, Audio, Endgameradio Prime, Tourette's
This week on EndgameRadio Prime:
Neverwinter Nights, Betallion Wars 2, Guitar Hero 3, Zelda Phantom Hourglass, Halflife: Lemon Bazooka, and LOTS AND LOTS OF OTHER GAMEs. INCOMIGN GAME AVALANCHE. Also we had problems with our recording tonight so it wound up losing parts of our takes and we cut it together badly.

In the spirit of being broken Oizys brings back a special Tourette’s Set tonight by popular request!

OKSHOW #81: WE HAVE CONNECTION

Published on November 6, 2007 by pen | 0 comments
Categories: OKSHOW

CAPS LOCK CAPS LOCK CAPS LOCK

Hey everyone, good to finally have a show again!

This week we kick off NaNoWriMo! See moar details at NaNoWriMo.org. Srsly. Needless to say I’m sucking hardcore. Only at 5,000 words. I need 50,000 eventually.

We’re gonna talk about zombies. Why? Because zombies are a critical part of our everyday lives.

And I’m going to attempt to play some of the submissions I’ve gotten but haven’t had the chance to play. And I’ll probably work on my ‘novel’. WISH ME LUCK. Pen has a hard time finishing what she starts.

Ice Lynx Has No Server To Connect To

Published on November 2, 2007 by icelynx | 0 comments
Categories: Shows, IceLynx Radio

So play me on Orange Box because I got it today. You can find me by my name. You’ll see me rolling… you’re hating… patrolin’… tryin’ to catch me shootin’ those headcrabs.