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Halo 3: Mister Chef review by Xenon

Published on September 26, 2007 by Aaron Matthew | one comment
Categories: News, Features, Reviews, Random, Xbox 360, Sarcasm

Xenon sent me this review about the new Halo 3: “I like it”
…but I’m not quite sure WHAT game he actually reviewed as he sent me these screenshots along with his review:


Box Art
Box Art

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SC3 Event

Published on September 17, 2007 by Aaron Matthew | 2 comments »
Categories: Features, Journal, Raves, Arcades, Retro

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This weekend it was time for our bi-yearly pilgrimage to Claremont to dig up and dust off our gaming roots. The Southern California Classic Collectors got together once again to bring out the best of the best from classic gaming history.

This visit offered a few more cabinets, in addition to an xbox with emulators being hooked up and projected onto a big screen.

The usual fare of games was there, with a few more additions in terms of gaming cabinets and a computer projected on a screen in the back. There was much more Wii-playing, as people enjoyed Wii sports and other games. We also caught a glimpses of a Japanese jun-ken-pow/ro-sham-bo hentai game, where winning a round of rock paper scissors meant your attractive host takes off another article of her clothing… wooo hoo.

The big projector in the back was playing a showing of “SC3 TV,” which was a montage of retro-gaming themed shows, specials, and commercials from back in the day.

While we were there, we got a chance to interview some of the founders and collaborators of the event, We also chatted with as Rob from Coin-op.tv, who coincidentally interviewed our friend Rog over at i-mockery.com. It’s a small world!. These events are set to happen at least twice a year, and don’t worry; we’ll sound the alarms when it happens again so we can hook up for more old school gaming.

Walkthrough

Interview with the creators of the SC3

Interview with Rob from Coin-op TV

Pictures of the event

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EVE Updates

Published on by Aaron Matthew | 0 comments
Categories: News, Rants, Journal, MMOs, Statistics, Ludology, PvP, EVE Online

I have begun to follow EVE Online much closer now that I have delved into it personally. In pure internet synchronicity, the news temperature surrounding the game has spiked in recent weeks.

First, September 3 housed their highest peak user count record to date. While 35,000 doesn’t seem like a lot of users in the post-WoW newsworld, when put in context the achievement is actually substantial. World of Warcraft has millions of players split into sharded servers of smaller population. The average US WoW Server has about 20,000 accounts (not all online at once - probably only a few thousand online at once during peak). Under this light 35,000 sharing one world and economy is an impressive endeavour (and no record breaking is possible without a little database record scratch sound effect).

In other news, the first report from CCP’s own in-house economist was posted. It contains the kind of qualitative analysis that makes my mouth water and makes drool come out of my eyes (er.. I think the other way around). Look for more awesome totally SFW graphs and charts soon.

Lastly, Shacknews released the second part of their ongoing series on EVE - primarily covering the GoonSwarm alliance and the drone bay worth of political intrigue swarming their frothy hull. This story covers the rocky formation of the alliance and some amazing PVP tactics.

It’s a good time to be a pilot. If you want to hop in for 14 days via the buddy program, just let me know, I can hook you up and show you around (read: I’m actually really a n00b but I think I’m hot shit).

Off2SC3

Published on September 15, 2007 by Aaron Matthew | 0 comments
Categories: Journal, Arcades, Retro

We’re off to the SC3 event, will post pictures and video whence we return!

Engineer

Published on September 12, 2007 by Aaron Matthew | 0 comments
Categories: News, First Person Shooters

omgg…. this is the best of these yet.

EVE Picture Journal

Published on August 31, 2007 by Aaron Matthew | 0 comments
Categories: Journal, EVE Online

My first ship which I lovingly named “Jackrabbit”:


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My second ship, the Uchigatana - Tristan class frigate
With all the bells and whistles and missles.

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Homeless - Always Funny

Published on by Aaron Matthew | 0 comments
Categories: Journal, EVE Online

Lol, homeless dump quest

Lol Homeless

PAX Tharkas

Published on August 26, 2007 by Aaron Matthew | 0 comments
Categories: Bulletins, Conventions, PAX

PAX was a blast this year. Didn’t get a chance to check out too many panels but the gang was all here and much partying was had. I emo’d it up singing Creep by Radiohead for our Rock Band group (Zug, Narb, Urban and myself). Urban and Zug did up Final Countdown (video coming), and we got to demo a lot of games.

The convention center and the hotel were perfectly positioned this year - lot’s of good food nearby, a GameWorks (complete with Pop n’ Music, Taiko, Love & Berry - quite decked out), and lots of hotel space. We’re on the last day here, so there’s still stuff left to do.

Tune in Wednesday night at 8pm PST for our recap or check out the podcast anytime after that.

PAX: The Leavening

Published on August 23, 2007 by Aaron Matthew | 0 comments
Categories: Journal, Conventions, PAX

Bag are packed and I’m off to PAX. Bringing lots of DS goodness and blue/purple hair.

See you there!

P.S. For those of you who aren’t going here are some great indie game demos to play with in addition to your BioShock goodness: (Comiket Doujin Game Demo Pack)

This time it’s Personal

Published on August 21, 2007 by Aaron Matthew | 0 comments
Categories: Reviews, RPGs, Story, Pokemons, Game Design, Real Roleplaying, Atlus, PS2

Persona 3 (gamerankings|official|wiki) has really hit me where it counts - right in the brain.



Whenever a game so impresses and enthralls me, I like to spend some quality time determining why. What mystic formula or feature made the game so different from its contemporaries or anti-derivatives. After pondering these questions (and others like why did this game have to come out right before PAX - now I want to stay home and play), I think I have found what makes this game great and unique.


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Character.

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