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Dragonlance: Dragons of Autumn Twilight: Interview!

Published on January 31, 2008 by zug | one comment
Categories: Features, Audio, Endgameradio Prime, Interviews
We took some time to interview some of the creators and producers of the new Dragonlance animated film. We got some insight about how the production went, as well as some other interesting behind-the-scenes info!

John Frank Rosenblum - Co Executive producer
Karl Preusser - Composer
George Strayton - Script Writer

TRANSCRIPTION BEHIND THE CUT!
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Interview with Maclaine Diemer of Bang Camaro

Published on November 18, 2007 by zug | one comment
Categories: Features, Audio, Music, Interviews, Rhythm, Game Music
We snagged an interview with Maclaine Diemer, guitarist and keyboardist for Bang Camaro. He talks about the band, how he got involved with it, and how they made it big by being in the games. Maclaine gives some insight on Rock Band, as well as some goals and opinions of music in game design. Thanks again to Maclaine for his time!

Transcription coming soon!

Interview with Noah Ward

Published on September 9, 2007 by zug | 0 comments
Categories: MMOs, Game Development, Interviews, Game Design, PvP, EVE Online

At Penny Arcade Expo 2007, we interviewed Noah Ward, one of the developers. Eve has been a frequent subject of ours, we love our sandbox games. We had the opportunity for an impromptu peek at the development and history of EVE online. Unfortunately we didn’t get the best audio recording of our interview so we’ve transcribed the chat for your reading pleasure! Video and Transcription under the jump.

Right, and you can just go out and pew pew, as they say.

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Interview with Chris Taylor of Gas Powered Games on Supreme Commander

Published on February 8, 2007 by zug | 3 comments »
Categories: News, Features, Audio, History, Game Development, Interviews, PC, Game Design, Board Games, Robots, Real Time Strategy, Supreme Commander

For a long time the top spot of our ‘We want to interview’ list has been occupied by Chris Taylor.

His early work on such games as Hardball II, 4D Boxing, Triple Play Baseball. Then moving on to create Total Annihilation and it’s expansion pack, The Core Contingency, and Dungeon Siege. He is now currently the CEO and Creative Director of GasPoweredGames.

Total Annihilation has been acclaimed as a masterpiece and the defining example for the classical period of the RTS genre. Supreme Commander is shaping up for similar praise, as it carries Chris’s trademark technological and gameplay innovations. With it’s up-and-coming release, we were honored to get a live interview with Chris during his busy pre-launch schedule to talk about Supreme Commander, epic ping-pong-table-sized games of Risk, and other bedlam. My favorite quote being:

CT: Well then I would crush and destroy everything, with my new robot body, and I think that’d be pretty fun.

Download the MP3 here. (33 minutes, 11.6megs) The text transcript for the interview follows, as well.

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Endgameradio Prime 126 : Winter Nights Never Changes

Published on October 25, 2006 by master | 0 comments
Categories: Features, Audio, Endgameradio Prime, Fallout, MMOs, History, Game Development, Interviews, RPGs, Modding, PC, Neverwinter Nights
This week on EndgameRadio Prime, we have a chat with Feargus Urquhart, the CEO of Obsidian Entertainment. Feargus is preparing for the launch of Neverwinter Nights 2, and is well known for his development and involvement with such games as Planescape: Torment, Baldur's Gate, and of course Fallout and Fallout 2. Topics range from mod communities, single-player RPGs, and of course his favorite icecream. We're serious business.

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