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Infinite Line

Published on June 21, 2008 by oizys | 0 comments
Categories: ?, Rants, Nintendo DS, RPGs

[was reading IGN]

Infinite Line (working title), a role playing game exclusively for the Nintendo DS portable handheld system, takes place in outer space and gives players the ability to control, build, outfit and customize more than 150 spaceships. Infinite Line stretches the DS hardware to the limit, offering over 200 characters and the ability to control multiple spaceships at any one time.”

Oh that’s cool.

“A spaceship battle will pretty much occur in real time. There will be various parameters for your ship. According to these parameters you’ll have what’s called a ‘command gauge.’ This command gauge builds up and you can spend it to perform specific attacks during battle. For example, if you get some really great personnel on your ship, great pilots or whatever, they may be able to improve your command structure and your ship may react faster.”

Sounds good

“We’re probably talking 50-60 hours just to get through once. But if you want to do everything it will probably take you 100 hours.”

Wow, cool, on a DS?

Infinite Line will be based on the novella “Childhood’s End” by Arthur C. Clarke.”

WHAT.

Hold on…. as far as I know, the late Sir Arthur C. Clarke only wrote one book with that title.
It’s one of my favorite sci-fi books ever, and one of the great bibles of Transhumanism.
Only one problem:

There aren’t any space ships in it. None in combat anyhow. The book takes place on Earth… as in both feet on the ground.

I just watched I Am Legend also. Can someone explain to me what the point of buying a license, paying royalties, or even just ‘based on’ing something if you’re just going to make up an original story in the first place. I mean, shit at least I Am Legend gets to float on name recognition - oh and both the movie and the book happen ON EARTH. I will probably play and enjoy Infinite Line… but I would’ve enjoyed it more if it were ‘inspired by’ and not ‘based on’ - because I’ll spend too much time checking my crew members for horns.

Bewitchered

Published on November 13, 2007 by oizys | 0 comments
Categories: Features, Rants, RPGs, PC

Regardless of how many games I have that are begging to be played, there always winds up being one game that steals most all of the attention when I’m

  1. Sitting at my computer
  2. Laying on the couch
  3. Going to sleep

Right now those would be The Witcher, Fire Emblem, and probably Advance Wars 2 again. This post is really going to be just about the first one however. The Witcher is really well done though the beginning has been a little more linear than I’d like. It is quite possibly the first game I’ve purchased that has really really taxed my machine (I’ve got a decent setup for a year ago: dual 7950s). The game is unplayable on the highest settings, but on around medium I have no problems - for the most part. The problem is that the game has a very high dynamic range of graphical effects. Most active playing maybe sits at around 5% of how heavy it gets during certain cut-scenes (which are in-engine). The problem with this is you can be playing along just fine, and then a scene happens where you suddenly are left tightly grasping on to the last few as you watch your FPS fall through the cracks in your incapable fingers. … I couldn’t save them… Quite often there is a sort of critical mass (Let’s call it: “2 fans 1 shit“) and the game just freezes - this is always when you need it most in a large fracas. So I have started learning to be psychic: I reduce the settings when I think there will be a heavy fight or cut-scene soon and then raise them again when I know it’ll be just wandering for a while because I’ve tasted the nicer lighting settings and it doesn’t feel right without.

That and the load times - which are pretty bad. Plain file access as well - saving and loading becomes a bit of a chore (and the saves are easily 11mb to start). I have a theory, that as long as we’re willing to put up with load times, technology won’t erase them. This is because if there is more available memory and processing power we will devise things that push the limits. Disk access has always been a soft spot of games, but most disk access problems are solved by using more memory in some way. I actually reboot the computer and play The Witcher on a clean conscience because it will use almost the entire 2 gigs and my load times will be somewhat alleviated - at least when my character ducks into a port-o-let and out again it’s not like I’ve never seen the outside of it before in my life. However, even when resources are in memory there is only so much memory on the graphic card(s) - and for a new scene, you must transfer all these resources on and off the card to set up the new scene. Since our idea of what we can do is limited by these factors we naturally will devise the most complex thing possible within the ‘recommended’ requirements.

This extends beyond just games - internet sites, operating systems all expand to fill the available processor, memory and network resources - resulting in a net stasis over time for someone on the same part of the technological curve. Systems do not become more responsive (I’d venture to say they have become steadily less so) over the advance of progress. It’s not something I’m at all happy with either.

At times when it becomes frustrating however, I can always lie down and play some Wii or play an older computer game - the passage of time finally delivering unto me the experience that I wanted when I purchased the game.

EVE Updates

Published on September 17, 2007 by oizys | 0 comments
Categories: News, Rants, Journal, MMOs, Statistics, Ludology, PvP, EVE Online

I have begun to follow EVE Online much closer now that I have delved into it personally. In pure internet synchronicity, the news temperature surrounding the game has spiked in recent weeks.

First, September 3 housed their highest peak user count record to date. While 35,000 doesn’t seem like a lot of users in the post-WoW newsworld, when put in context the achievement is actually substantial. World of Warcraft has millions of players split into sharded servers of smaller population. The average US WoW Server has about 20,000 accounts (not all online at once - probably only a few thousand online at once during peak). Under this light 35,000 sharing one world and economy is an impressive endeavour (and no record breaking is possible without a little database record scratch sound effect).

In other news, the first report from CCP’s own in-house economist was posted. It contains the kind of qualitative analysis that makes my mouth water and makes drool come out of my eyes (er.. I think the other way around). Look for more awesome totally SFW graphs and charts soon.

Lastly, Shacknews released the second part of their ongoing series on EVE - primarily covering the GoonSwarm alliance and the drone bay worth of political intrigue swarming their frothy hull. This story covers the rocky formation of the alliance and some amazing PVP tactics.

It’s a good time to be a pilot. If you want to hop in for 14 days via the buddy program, just let me know, I can hook you up and show you around (read: I’m actually really a n00b but I think I’m hot shit).

OKSHOW #66

Published on May 22, 2007 by pen | 0 comments
Categories: Rants, OKSHOW

YO, sorry for the brief delay.

Pen has a new haircut! Pen likes Death Note! Pen thinks she ate some bad sushi! Pen has folded 500+ paper cranes? Yeeeeah

Today’s Topics. Halo 3 Beta. Rickrolling. How crazy people are when it comes to pop culture. AND WHY PEOPLE SHOULD LURK MOAR

The music is no rules. I open up winamp and stick it on random. No one knows what’s next!

GDC and User Content resonation

Published on March 12, 2007 by oizys | 0 comments
Categories: News, Rants, Journal, Game Development, Conventions, GDC

I’m glad to see someone agrees with me about the failures of GDC as a whole to properly see “what’s up”. And that someone is Joi Ito, who presented a good monologue about what we’re missing with all this CliffyBism. Yes, I have made that a word.

GDC Awards And YOU

Published on March 8, 2007 by oizys | one comment
Categories: News, Rants, Journal, Awards, Game Development, GDC

The Game Developer’s Choice awards happened last night with mostly predictable results.

I’m very happy about the IGF selections, but I would probably have been pretty happy regardless of the choice as they are all quite amazing games. Special gratz out to Tom Fulp for bagging the Excellence in Visual Arts and the Audience awards for Castle Crashers.

However, I don’t feel the same love and reverie for the GDC awards. Don’t get me wrong, the nominees are all good games, and this award ceremony still holds far more of my respect than all the Spike TV awards in the world combined. Just this once, though, it feels that the forward thinking world of video game developers and press are lagging behind the mainstream now by what feels like at least a year plus.

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F3 Expo - Fail Fail Fail

Published on January 5, 2007 by oizys | one comment
Categories: News, Rants, Conventions

‘E for All Expo’??
EfAE? EAE? EA Expo? C-C-C-COMBO F-F-F-FAIL

So, a preposition, a 3 letter adjective, and a letter. Loose connections to the ESA rating (of which would be false advertising, M and T games will certainly be present), and Zero catchiness or common-speak-ability. At LEAST pull the ‘2002′ card and call it ‘E4ALL’, because then the joke parlance could become just ‘E4′ (maybe where they came up with the name?).

What a way to disconnect with the audience.

Gamasutra - IDG Announces Newly Renamed ‘E for All Expo’

WiYGN Episode 45: Santa Has an Appointment with my Fist

Published on December 21, 2006 by narbyehoot | one comment
Categories: Audio, Rants, Random, Where is Your God Now?

Christmas can stroke my harbl. Find out the reason for this as well as why Santa Claus is going to have his kneecaps broken on tonight’s show.

Or you would have if you had listened in. Hey, that’s what podcasts are for, right? Click me.

Advertising is not some new pirate boarding our ship

Published on December 20, 2006 by oizys | 0 comments
Categories: News, Rants, In-game Advertising, Legislation

Well, first viral marketing.. now California Assemblywoman Lori Saldana (D-San Diego… why is it always D-California? why does California hate America?) is looking to try to ban in-game ads.  While the blog republic may have some nasty remarks for in-game ads, the populace opinion doesn’t stack up.  And what about those of us who LIKE advertising (if done right), and would appreciate the chance to weed out the good from the bad (the theoretical capitalist feedback loop).

Link From Ars Technica

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PS3 or Wii for sale?

Published on December 19, 2006 by zug | one comment
Categories: Rants, Console Wars, Wii, PS3, Chocolate Milk

For anyone who’s selling a fresh in the box next-gen console this Xmas Season, I have a favor to ask!
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