Our list under the jump:
(more…)

Our list under the jump:
(more…)






So while I was checking out this site, and looking at a diagram someone has made of the PVE progression, I noticed the google ad at the top of the page. It said Do you PVE to PVP? I do, so I clicked the link. It brings me to GunpowderAndMagic.com. Lo and Behold, this guildmaster is spending money to recruit hardcore PVPers to his guild, with the intention on dominating the new arena system put in place in the Burning Crusade. (After digging around a bit, it looks like he’s spending a considerable amount.) I’m still kind of bewildered, but can relate. As a Guildmaster of a guild myself, I completely understand the desire to have exactly the kind of players you want. All he is doing is assuring this by the hundreds of applications I’m sure he’s getting as a result of these ads.
I am of course incredibly impressed by this, because I share many of the same base gameplay ideals as the founder of this guild. Here’s what their guild is about. He has numerous references, and people speak highly of him, too, lots of people who spend lots of time PVPing. He’s even quoted to say:
I’m willing to spend thousands of dollars on recruiting is so I can avoid nights like this.
Depending on how deeply you’ve gone into the PVE game, you might be able to relate.
I will be following these guys closely, especially because Blizzard said last year at Blizzcon that they were working hard on creating a competative tournament system for the Arenas put in place, which I think is going to take off like a rocket. Considering people still play Starcraft, and how many people play WoW, they know what they are doing, and I’m excited to be a part of it. Best of luck to GunpowderAndMagic!

The Slamdance Saga:
Our original post about the subject
flOw leaves as well
Many more entrants leave
First sponsor of Slamdance calls it quits

What did I say about Drama and Seriosity?. Looks like a perfect example to me: Super Columbine Massacre RPG! has been dropped from the Slamdance independent games competition even after being announced a finalist based on a personal decision on behalf of the organizer. Very dissappointing to come from any indie-supporting organization to say the least, but not all that surprising.
What is surprising is the overwhelming response from the development community at large. Jonathon Blow, creator of one of this year’s darlings Braid has announced that he is walking away from Slamdance in response to this action. Additionally, the winners of last year’s Slamdance have written an open letter about their disdain for the choice. It warms my heart to see such a reaction in today’s skittish media climate.
Either way, there is definitely some Seriosity deviance in effect here. Most developers seem very serious about their right to make games that don’t take themselves entirely seriously, and this is a good thing.
Some enlightened discourse about this can be found as usual from Raph and Greg
