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Holyshit Moonwalker!

Published on March 28, 2007 by oizys | 0 comments
Categories: News, Retro, Robots, Genesis

Michael Jackson is in discussions about creating a 50-foot robotic replica of himself to roam the Las Vegas desert

What.

With Laser Beams [Link to Yahoo Article]

On the subject of the robot, he continued: “It would be in the desert sands. Laser beams would shoot out of it so it would be the first thing people flying in would see.”

Genesis Does What Nintendo Don’t

I can imagine Robo-Michael taking off and shooting lasers at Burning Man.

EndgameRadio Prime: Episode 142

Published on February 14, 2007 by oizys | one comment
Categories: Audio, Endgameradio Prime, History, Robots, Supreme Commander
We talk about crushing with robotics and love. The Supreme Commander demo is out and playable, and the game comes out next week. Oizys and Zug get mushy and talk about the size, color and shape of their hearts for the game. They discuss some of their favorite points to the game, and then, in an emotional moment, ask the game to marry them. Till meltdown do they part.

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Heart Factory

Published on by oizys | 0 comments
Categories: Journal, Raves, PC, Religion, Robots, Real Time Strategy, Supreme Commander

Being that it’s valentine’s day, I thought I’d dish out some valentines card greetings/pick up lines and poetry dedicated to my valentine right now:
Supreme Commander

So here goes:
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Supreme Commander Demo

Published on February 8, 2007 by oizys | one comment
Categories: News, Reviews, PC, Robots, Real Time Strategy, Supreme Commander

The Supreme Commander demo is available for download. You can get it off of the official site or you can get it straight from FileShack here.

My initial impressions (now that the demo works fine on my computer, the Beta didn’t) are thus:
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Interview with Chris Taylor of Gas Powered Games on Supreme Commander

Published on by zug | 3 comments »
Categories: News, Features, Audio, History, Game Development, Interviews, PC, Game Design, Board Games, Robots, Real Time Strategy, Supreme Commander

For a long time the top spot of our ‘We want to interview’ list has been occupied by Chris Taylor.

His early work on such games as Hardball II, 4D Boxing, Triple Play Baseball. Then moving on to create Total Annihilation and it’s expansion pack, The Core Contingency, and Dungeon Siege. He is now currently the CEO and Creative Director of GasPoweredGames.

Total Annihilation has been acclaimed as a masterpiece and the defining example for the classical period of the RTS genre. Supreme Commander is shaping up for similar praise, as it carries Chris’s trademark technological and gameplay innovations. With it’s up-and-coming release, we were honored to get a live interview with Chris during his busy pre-launch schedule to talk about Supreme Commander, epic ping-pong-table-sized games of Risk, and other bedlam. My favorite quote being:

CT: Well then I would crush and destroy everything, with my new robot body, and I think that’d be pretty fun.

Download the MP3 here. (33 minutes, 11.6megs) The text transcript for the interview follows, as well.

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Making of a LEGO Brick

Published on January 15, 2007 by oizys | 0 comments
Categories: Journal, Chiptune, Retro, Robots, LEGO

While this flash is skimp on content, it makes up for it in overwhelming style. A simple interactive flash walkthrough showing how LEGO bricks are made in the factory complete with videos, cool chiptune background music, and robot noises. Definitely worth 60 seconds of your time if you like LEGOs.

Making of a Brick