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EndgameRadio Prime: Episode 184

Published on January 2, 2008 by zug | one comment
Categories: News, Endgameradio Prime, Fallout, MMOs, Second Life, Awards, Neverwinter Nights, Sex, Pro Gaming, Bioshock, SRPGs, World of Warcraft, Final Fantasy, Fail, Indie Games, Competitions, Controversy, Game Design, Real Time Strategy, First Person Shooters, Supreme Commander, EVE Online, User Generated Content, Warhammer Online
Tonight, on EndgameRadio Prime, Oizys and Zug dine upon the holiday left-overs and prepare a delicious feast of end-of-the-year-wrap-up, in our own special style. We’ll go over the past year and it’s adventures, as well as look ahead for the new year. In the endless sea of 2007-wrap ups, we assure you our wrap is the most delicious and interesting of the lot.

Our list under the jump:
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EndgameRadio Prime: Episode 181

Published on December 5, 2007 by zug | 2 comments »
Categories: News, Audio, Endgameradio Prime, Indie Games, Guitar Hero
Gamestop Dramas! A game reviewer was supposedly fired because he gave a bad review! You mean the advertizers can dictate what gets said about their games?? (Um.. guys… why is this news to people?)
Blacktivision! Blizzard and Activition get married and are going to have lots of sequel babies.
Cool Toys! Fun and funny toys for the impending holly-daze.
TONIGHT WE WILL HAVE OPINIONS ABOUT THESE THINGS AND MORE, and we won’t even get fired about it!

Interview with Noah Ward

Published on September 9, 2007 by zug | 0 comments
Categories: MMOs, Game Development, Interviews, Game Design, PvP, EVE Online

At Penny Arcade Expo 2007, we interviewed Noah Ward, one of the developers. Eve has been a frequent subject of ours, we love our sandbox games. We had the opportunity for an impromptu peek at the development and history of EVE online. Unfortunately we didn’t get the best audio recording of our interview so we’ve transcribed the chat for your reading pleasure! Video and Transcription under the jump.

Right, and you can just go out and pew pew, as they say.

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This time it’s Personal

Published on August 21, 2007 by oizys | 0 comments
Categories: Reviews, RPGs, Story, Pokemons, Game Design, Real Roleplaying, Atlus, PS2

Persona 3 (gamerankings|official|wiki) has really hit me where it counts - right in the brain.



Whenever a game so impresses and enthralls me, I like to spend some quality time determining why. What mystic formula or feature made the game so different from its contemporaries or anti-derivatives. After pondering these questions (and others like why did this game have to come out right before PAX - now I want to stay home and play), I think I have found what makes this game great and unique.


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Character.

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The True Multimedia Era

Published on August 9, 2007 by oizys | 0 comments
Categories: News, Features, Wii, MMOs, History, Movies, PC, Xbox 360, Metamedia, Story, NES

Sony and Virgin Comics are teaming up to make an MMO based on Ramayan 3392 AD.

It’s hard to put into words how awesome this is. Sony Online… you may not have delivered on the previous lasting promises - but you currently have so much win lined up I think it’d be impossible not to at least get ONE of them right.

In relatedy news, Sierra is bringing Spiderwick to a gaming form. Also as you probably know, Northern Lights (The Golden Compass) is slated for the same movie/game treatment.

I think at this point it’s quite safe to say that we’ve entered the realm of MULTIMEDIA storytelling. You could argue that I’m about 10 years late to the game in saying that but I will argue back: Movie treatment was reserved for books with very discernable action/visual elements (usually to the extrapolation of only thus a la Starship Troopers), and were required to have the screenplay/pitch before being considered. Now I think we’re at the point where movies are not made without at least shopping around and discussing the game tie-ins, and books are either made with the tie-in rights well establish and on the market or are shopped as soon as they hit the smallest glimpse of fame. This multimedia experience, for the consumer being able to experience the story either on their medium of choice, or on many if they are not satiated by the first - is reliant on the translations producing a good quality product.

I’d say at least two major events can be blamed for this success: the first being probably the Lord of the Rings and Harry Potter movies. The huge commercial and artistic successes brought two things to America: the ‘fantasy adventure blockbuster’ - opening up a huge genre of video game-ready stories and amazing novels (some of which had previously gone straight from novel to game with no movie like Dragonlance for example), and the destruction of the 90-minute movie formula. With movie stories being able to fill the time mold and episodic devision most appropriate for the story that they are telling (much like games easily vary from 2-hour-to-end to 50+ hour epics), the “you can’t fit that/translate that into a movie’ stigma was largely erased.

The second major event I’d have to argue is video games themselves. We’re a far cry from movie tie-ins that do lip service to the characters and plotline involved while being completely auxiliary to the experience. We don’t routinely have to suffer-or-avoid such atrocities as the ‘we-gotta-have-a-tie-in’ game that really can’t succeed to begin with (Home Alone anyone? - LOL at Bethesda). These days, even the most forced tie-ins are of average gaming quality at worst (on average anyhow) or are ground-breakingly good. Now that we can almost rely on a decent product and a return on investment it’s easy for investors to treat video game rights as part of the package.

Better yet we’re now in the era of true cohabitation at times. The BBC finally announced its shrouded MMO project as a co-released game to tie in with a children’s television show that they are working on. This is a bit of an interesting break for virtual worlds in general as the story of this game world itself revolves around the dualism of a real world and an alternate world. The game is tied in by being the real players’ alternate world analogue - bringing the players to the role of main story characters directly as opposed to through a virtual or roleplay abstraction. More about this in another post, as this post is almost big enough to get movie rights and I’m sure the game for this one won’t be the blockbuster it’s expected to be.

Endgameradio Prime: Episode 165 Comiccc Raiiin

Published on July 25, 2007 by oizys | 0 comments
Categories: Audio, Endgameradio Prime, MMOs, In-game Advertising, Cosplay, World of Warcraft, Conventions, Pokemons, Pokemon, Cyberpunk, Warhammer Online, Atlus, PAX
In preparing for the Winnebago that is Comic-Con this weekend, we are donning our respective Geek Armor and getting pumped up while talking about the other upcoming conventions Blizzcon and Penny Arcade Expo. More info has come out recently about TerraDrive - a LARP/Paper Roleplaying game that will be debuting at PAX and we discuss our first impressions, a little bit of the WoW talk sneaks in under the guise of pre-Blizzcon speculation, and much reminiscing is done about Comic Con past and future (future reminiscing? - yes) and what it means to gamers in a post-E3 world. We wrap it up with some discussion of masters of marketing like Pokemon, constantly showing us how it’s done, and some frank statistics on in-game advertisements now that the science is coming of age. Also we say “Chocolate Rain” a lot.

Study: In-Game Ads Actually Work

Published on by zug | 0 comments
Categories: News, In-game Advertising

Wonder why you’re craving a Starbucks mocha frappuccino in the middle of a gaming session? It’s because in-game ads actually work, according to a new study.

We’ve talked about this before, but I have to agree. When the EGR crew was playing a game of BF2142, I looked over and noticed a Intel microchip billboard. I did it in the middle of a firefight and asked everyone to come look. I think we got blow’ed up. So it at least worked in killing us.

OKSHOW #72

Published on July 10, 2007 by pen | 0 comments
Categories: OKSHOW, Xbox 360, Game Design

Hey everyone!

We’ll take a short look into Penny Arcade’s feature game. I’ll give some opinions and information on it. We’ll talk about PAX some more maybe.

Oh and maybe I’ll go over a little XBox 360 as well.

Pen has felt some nostalgia lately and opened up her dusty copy of Vagrant Story. What will come of this?

Gold Sellers Reach New Heights: Falling Gnomes!

Published on July 6, 2007 by zug | 0 comments
Categories: News, MMOs, In-game Advertising, World of Warcraft

The warcraft forums are ablaze recounting the latest and greatest gold-selling websites scheme. The sellers are using a locationary hack to make gnomes fall from the sky. They fall to their death in exact locations to spell out the URL of their website.

Here’s a thumb link to a big image.
Falling Gnomes!

And last but not least, video!

I have to admit it’s fairly genius.

Monkey Island…. DS???

Published on July 5, 2007 by zug | 0 comments
Categories: News, Nintendo DS, Modding, Hacks, Retro

This looks jaw-droppingly awesome. A friend is picking it up to try it out, we’ll let you know how it is, ASAP!