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EndgameRadio Prime: Episode 184

Published on January 2, 2008 by zug | one comment
Categories: News, Endgameradio Prime, Fallout, MMOs, Second Life, Awards, Neverwinter Nights, Sex, Pro Gaming, Bioshock, SRPGs, World of Warcraft, Final Fantasy, Fail, Indie Games, Competitions, Controversy, Game Design, Real Time Strategy, First Person Shooters, Supreme Commander, EVE Online, User Generated Content, Warhammer Online
Tonight, on EndgameRadio Prime, Oizys and Zug dine upon the holiday left-overs and prepare a delicious feast of end-of-the-year-wrap-up, in our own special style. We’ll go over the past year and it’s adventures, as well as look ahead for the new year. In the endless sea of 2007-wrap ups, we assure you our wrap is the most delicious and interesting of the lot.

Our list under the jump:
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EndgameRadio Prime: Episode 181

Published on December 5, 2007 by zug | 2 comments »
Categories: News, Audio, Endgameradio Prime, Indie Games, Guitar Hero
Gamestop Dramas! A game reviewer was supposedly fired because he gave a bad review! You mean the advertizers can dictate what gets said about their games?? (Um.. guys… why is this news to people?)
Blacktivision! Blizzard and Activition get married and are going to have lots of sequel babies.
Cool Toys! Fun and funny toys for the impending holly-daze.
TONIGHT WE WILL HAVE OPINIONS ABOUT THESE THINGS AND MORE, and we won’t even get fired about it!

EndgameRadio Episode 147

Published on March 21, 2007 by zug | 0 comments
Categories: Audio, Endgameradio Prime, Movies, Game Development, Indie Games, Controversy, User Generated Content
Denis Dyack calls out the Big Game Industry, saying we need to change the conventions of marketing and how we promote games, even before they are done. We respond to his crazy-go-nuts rant with our own. One of our more academic and media-based discussions, so wear your thinking beanie. We also take a quick look at the newly-released Armory for World of Warcraft, and what happens once you remove some privacy in such a big game.

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Deva Vu Juice

Published on March 5, 2007 by oizys | 0 comments
Categories: News, Indie Games, Torque

So, Penny Arcade announced that the game based on their likeness will use the Torque Engine. Um, why doesn’t anyone remember that this was done YEARS AGO. It was an unofficial project and it never finished, but the Fruit Fucker FPS game was made using Torque and I remember playing it and thinking if they polished it, added some more characters you could have license money and done. There was also the very awesome Cardboard Tube Samurai mode for Jedi Knight II/III. Anyone know what happened to it?

At this point I don’t really see how they could make that great a game without selling out to hell, breaking expectation, or copying a previous effort, but I’ll reserve judgement for the beta release.

Penny Arcade Game to Use Torque Engine news from 1UP.com

Last Call

Published on January 18, 2007 by zug | 0 comments
Categories: News, Indie Games

An oldie but goodie. Play as a bartender in a busy bar. Mix real drinks using the correct ingredients. It’s actually edutainment!
Last Call - Gameworld Network.

EndgameRadio Prime: Episode 137

Published on January 10, 2007 by oizys | 4 comments »
Categories: Audio, Endgameradio Prime, MMOs, Second Life, PENIS, Indie Games, Competitions
The iPhone is out! Its sexy and revolutionary. We also learn about some new and cutting edge theory, mainly “Time Till Cock.” Super Columbine Massacre of Doom got removed from a competition, everyone got mad, and we talk about what happened.

The Slamdance Saga:

Our original post about the subject

flOw leaves as well
Many more entrants leave
First sponsor of Slamdance calls it quits

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Hot Flashes: Ivan Drago Justice Enforcer

Published on January 9, 2007 by zug | 0 comments
Categories: News, Flash, Retro, Indie Games

Grats to Rog for his awesome work. Between this and the Domokun Angry Smashfest game, he makes magic.

Hot Flashes: Ivan Drago Justice Enforcer - Kotaku

Super Columbine gets Massacred

Published on January 8, 2007 by oizys | one comment
Categories: News, Game Development, Indie Games, Competitions, Controversy

What did I say about Drama and Seriosity?. Looks like a perfect example to me: Super Columbine Massacre RPG! has been dropped from the Slamdance independent games competition even after being announced a finalist based on a personal decision on behalf of the organizer. Very dissappointing to come from any indie-supporting organization to say the least, but not all that surprising.

What is surprising is the overwhelming response from the development community at large. Jonathon Blow, creator of one of this year’s darlings Braid has announced that he is walking away from Slamdance in response to this action. Additionally, the winners of last year’s Slamdance have written an open letter about their disdain for the choice. It warms my heart to see such a reaction in today’s skittish media climate.

Either way, there is definitely some Seriosity deviance in effect here. Most developers seem very serious about their right to make games that don’t take themselves entirely seriously, and this is a good thing.

Some enlightened discourse about this can be found as usual from Raph and Greg