Our list under the jump:
(more…)

Our list under the jump:
(more…)



So, Penny Arcade announced that the game based on their likeness will use the Torque Engine. Um, why doesn’t anyone remember that this was done YEARS AGO. It was an unofficial project and it never finished, but the Fruit Fucker FPS game was made using Torque and I remember playing it and thinking if they polished it, added some more characters you could have license money and done. There was also the very awesome Cardboard Tube Samurai mode for Jedi Knight II/III. Anyone know what happened to it?
At this point I don’t really see how they could make that great a game without selling out to hell, breaking expectation, or copying a previous effort, but I’ll reserve judgement for the beta release.

An oldie but goodie. Play as a bartender in a busy bar. Mix real drinks using the correct ingredients. It’s actually edutainment!
Last Call - Gameworld Network.

The Slamdance Saga:
Our original post about the subject
flOw leaves as well
Many more entrants leave
First sponsor of Slamdance calls it quits

Grats to Rog for his awesome work. Between this and the Domokun Angry Smashfest game, he makes magic.

What did I say about Drama and Seriosity?. Looks like a perfect example to me: Super Columbine Massacre RPG! has been dropped from the Slamdance independent games competition even after being announced a finalist based on a personal decision on behalf of the organizer. Very dissappointing to come from any indie-supporting organization to say the least, but not all that surprising.
What is surprising is the overwhelming response from the development community at large. Jonathon Blow, creator of one of this year’s darlings Braid has announced that he is walking away from Slamdance in response to this action. Additionally, the winners of last year’s Slamdance have written an open letter about their disdain for the choice. It warms my heart to see such a reaction in today’s skittish media climate.
Either way, there is definitely some Seriosity deviance in effect here. Most developers seem very serious about their right to make games that don’t take themselves entirely seriously, and this is a good thing.
Some enlightened discourse about this can be found as usual from Raph and Greg
