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Monkey Island…. DS???

Published on July 5, 2007 by Tom Mannino | 0 comments
Categories: News, Nintendo DS, Modding, Hacks, Retro

This looks jaw-droppingly awesome. A friend is picking it up to try it out, we’ll let you know how it is, ASAP!

Alex Mauer - Vegavox

Published on by Tom Mannino | 0 comments
Categories: News, Chiptune, Modding, Hacks, Retro, NES

Awesome stuff; he distributed this music on NES carts, so you can play them in your Nintendos.

Tesla Hero?

Published on June 22, 2007 by Tom Mannino | 0 comments
Categories: News, Music, Modding

Let’s set up a Tesla Hero Tournament. This can be the Dance Dance Immolation of the guitar world.

Singing Tesla Coil at Duckon 2007

Solid State Musical Tesla Coil

Gargoyle Quest

Theme From Jaws

Super Mario Brothers

Raph’s Website » My Vision Doc outline

Published on June 20, 2007 by Tom Mannino | 0 comments
Categories: News, Game Development

This is pure gold; this guy is hella oldschool and has seen a lot, seen it all, seen everything. Him giving this up to the world is amazing because you know it works and it’s what people are interested in. Thanks for the jump start! :3

Here is the full outline of what I have developed over the years as my preferred Vision Doc format. Usually I do a one-sheet before this, which could literally be the first two pages of this. It’s mostly tailored towards largish projects, but could apply to smaller ones as well.

The purpose of this sort of doc is to make sure you have a core reference for “what you’re making” that you can hand to both internal and external folks. Losing sight of what you’re trying to make is a common pitfall on larger projects, and can be disastrous.

Mario Paint Sequencing

Published on by Tom Mannino | 0 comments
Categories: News, Music, Modding, Art

So Oizys and I stumbled upon a pretty awesome phenomena: people are sequencing songs in Mario Paint. I gave a good portion of my childhood to this game, be it making animations of genitalia flopping around, playing the fly swatting game, or making music. It’s always nice to know I’m not alone!

Clocks by Coldplay on Mario Paint

Street Fighter Two Guile’s Stage on Mario Paint

Mega Man 2 Dr. Wily’s Stage 1 Theme on Mario Paint

Mike Tyson’s Punch Out! on Mario Paint

Michael Jackson’s Punch-Out!

This guy made a few good ones, check them out.
http://www.youtube.com/user/TomBobBlender

Some peeps even went so far as to create a music tracker by itself; it allows up to 5 notes per beat, 4 times the song lengths, sharps and flats, volumes, and the ability to save unlimited amounts of songs. Mac only, unfortunately, but one can dream!

NewsBreaker, Like a Group Wii Experience

Published on May 16, 2007 by Tom Mannino | 0 comments
Categories: News, Exergaming, Minigame

A motion sensor in front of the theater takes its cues from the movements of the crowd, and the result is the liveliest bunch of people waiting for a movie we’ve ever seen. Sure as hell beats watching an interminable cavalcade of cacophonous commercials after you’ve spent $30 on a couple of movie tickets and the usual mass quantities of popcorn. – Charlie White

EndgameRadio Episode 150

Published on April 11, 2007 by Tom Mannino | one comment
Categories: News, Audio, Endgameradio Prime, In-game Advertising, Music, Competitions, Machinima, Game Music
Kareoke, Machinima, and Cute Girls Singing! The Sims 2 has had some amazing marketing recently, and we took a walk along some complex adverhax. They are sponsoring an art show at some pretty significant art schools, as well as sponsoring a cool music contest. Lily Allen sings one of her songs in Simlish, they make a machinima out of it, and then sponsor a kareoke contest in which you can sing the Simlish song. It just ended yesterday, unfortunately, but you could have won tickets to see her, and even head out to EA to record a song in Simlish yourself! We also think the micropurchases for the Xbox Guitar Hero is too expensive, and that’s saying a lot because we like micropayments, when done well.

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EndgameRadio Episode 147

Published on March 21, 2007 by Tom Mannino | 0 comments
Categories: Audio, Endgameradio Prime, Movies, Game Development, Indie Games, Controversy, User Generated Content
Denis Dyack calls out the Big Game Industry, saying we need to change the conventions of marketing and how we promote games, even before they are done. We respond to his crazy-go-nuts rant with our own. One of our more academic and media-based discussions, so wear your thinking beanie. We also take a quick look at the newly-released Armory for World of Warcraft, and what happens once you remove some privacy in such a big game.

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Understanding Games

Published on by Tom Mannino | 0 comments
Categories: Flash, Game Design

Here’s a provoking set of games. They are very well crafted edutainment games, albeit a bit random. It shows you the lessons you’ve learned at the end, which end up being a lot more academic and verbose then perhaps you though while you were ‘doing’ the learning. (It looks like someone’s read Raph’s book, too.)

Kongregate: Play Understanding Games: Episode 1

Kongregate: Play Understanding Games: Episode 2

Kongregate: Play Understanding Games: Episode 3

Kongregate.com

Published on by Tom Mannino | 0 comments
Categories: Flash, Game Design

Put up your flash games, and get revenue based off how well your games do on the site. Recipe for win!

http://kongregate.com/