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MMOlting

Published on July 26, 2007 by Aaron Matthew | 0 comments
Categories: News, MMOs

The MMO Project Entropia (aka Second Life with less penis and more game) is announcing plans to completely rehaul the engine by 2008 using CryEngine 2. This is pretty big news in my opinion from an MMO standpoint especially when coupled with the recent news about JumpGate Evolution.

I think there’s something to this whole MMOlting thing - these games may be nearing or in their long tail but with a little reinvention and a lot of reincarnation I think they stand a chance to position themselves as a new game entirely. Certainly better than throwing away MMOs like paper cups after their 2-3 year run into niche obscurity. The real question is whether this works out as a business model, and how it is marketed. Short of the black-and-white to color ansi character type of transition of some of the early MUDs, I don’t know of many games in the past where you play the same game for years in a row and it updates its graphics to stave off the has-been stench.

Endgameradio Prime: Episode 165 Comiccc Raiiin

Published on July 25, 2007 by Aaron Matthew | 0 comments
Categories: Audio, Endgameradio Prime, MMOs, In-game Advertising, Cosplay, World of Warcraft, Conventions, Pokemons, Pokemon, Cyberpunk, Warhammer Online, Atlus, PAX
In preparing for the Winnebago that is Comic-Con this weekend, we are donning our respective Geek Armor and getting pumped up while talking about the other upcoming conventions Blizzcon and Penny Arcade Expo. More info has come out recently about TerraDrive - a LARP/Paper Roleplaying game that will be debuting at PAX and we discuss our first impressions, a little bit of the WoW talk sneaks in under the guise of pre-Blizzcon speculation, and much reminiscing is done about Comic Con past and future (future reminiscing? - yes) and what it means to gamers in a post-E3 world. We wrap it up with some discussion of masters of marketing like Pokemon, constantly showing us how it’s done, and some frank statistics on in-game advertisements now that the science is coming of age. Also we say “Chocolate Rain” a lot.

TerraDrive

Published on by Tom Mannino | one comment
Categories: MMOs, RPGs, Metamedia, Real Roleplaying, Social Networking, Card Games, PvP, User Generated Content, Cyberpunk

These guys are running a Live-Action Massively Multiplayer Game. Kind of a cool concept. More like a hack and slash then an actual RPG, since there’s little to no RP involved. Just kill people and collect their life coins!

TerraDrive

Their site is kinda cool; it’s run off a Wiki so the players can help develop the world.

Multiboxing in MMOs

Published on July 11, 2007 by Tom Mannino | one comment
Categories: News, MMOs, World of Warcraft

What may seem like an excessive practice, multiboxing is getting more popular.

The art of playing multiple accounts at the same time. For example - a cleric and a warrior - both controlled by you. Heals that land when you need them. Double the power but double the demands on your already stretched attention. This is a community of people who control two, three, four, five, even ten or more characters at the same time.

The cost of setup is too steep for my blood, but given everything, I would love to give it a shot.

5 Shaman Sethek Halls HEROIC

The Agency

Published on July 10, 2007 by Aaron Matthew | 0 comments
Categories: News, MMOs

Holy Crap Sony - thank you.. please come through on this one.

I love the style… it’s one part Flashback and one part new Team Fortress.
Hit the jump for the vid

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Gold Sellers Reach New Heights: Falling Gnomes!

Published on July 6, 2007 by Tom Mannino | 0 comments
Categories: News, MMOs, In-game Advertising, World of Warcraft

The warcraft forums are ablaze recounting the latest and greatest gold-selling websites scheme. The sellers are using a locationary hack to make gnomes fall from the sky. They fall to their death in exact locations to spell out the URL of their website.

Here’s a thumb link to a big image.
Falling Gnomes!

And last but not least, video!

I have to admit it’s fairly genius.

Gulfnews: Censorship reaches internet skeletons

Published on July 5, 2007 by Tom Mannino | 0 comments
Categories: News, MMOs, Culture, Asian, World of Warcraft, Controversy

China’s drive to impose social and political “harmony” on the internet has claimed a new set of victims: undead skeletons. Chinese players of World of Warcraft, a hugely popular online role-playing game, have expressed outrage after their ‘undead skeleton’ characters were suddenly clad in new flesh, apparently in order to comply with a secret government ban on bare bones.

This makes at least the second time China has shaped the biggest MMO in the world. The first being the decision to not allow Pandarin as the first race expansion. (It’s illegal to portray Pandas getting harmed in China.)

EndgameRadio Prime: Episode 160

Published on June 20, 2007 by Tom Mannino | 0 comments
Categories: Audio, Endgameradio Prime, MMOs, World of Warcraft, PvP, Warhammer Online
Blizzard does a big deal and curtails some of the excessive prerequisites for being able to play deeper into the game. They basically lower the barrier of entry into the ‘endgame,’ and what that means. We drool over the new Warhammer Online quest concepts that got released: gather quests, Christmas quests, and public quests. Manhunt 2 got an AO rating and that’s very bad for business. Get ready for Anime Expo!

EndgameRadio Prime: Episode 159

Published on June 13, 2007 by Tom Mannino | 0 comments
Categories: News, Audio, Endgameradio Prime, MMOs, Real Roleplaying, Science, User Generated Content
We dedicate this show to the memory of Mr Wizard, rest in peace. Blog like it’s the end of the world: Today was this day, where you blog like the world is under Zombie attack. This sparks a long discussion about games and the degree of player control allowed/given by the games themselves. Collaborative storytelling is as old as storytelling itself, so we take a look at various forms of it, including some of the conventions like user-driven rule enforcement. We come up with some examples of ‘live action’ gaming, like environments or amusement parks that set up scenarios you could play in. Imagine playing a reality game set in a broken down amusement park in the Halflife 2 setting. I also found the new 4400 ad campaign, where they set up some ‘in world’ or ‘in-lore’ blogs where they are studying plot elements of the shows universe. Very well done. Lastly we chat a bit about creating systems where your players are assigned random abilities vs. letting them choose their strengths and weaknesses.

EndgameRadio Episode 155

Published on May 16, 2007 by Tom Mannino | 0 comments
Categories: News, Audio, Endgameradio Prime, MMOs, Pro Gaming, World of Warcraft, Voice Chat, Competitions, First Person Shooters
Team fortress classic 2 video rules, and we say why. It’s not just polish, it’s personality. What games have polish vs. personality? Blank slate toughguy characterization is getting old, we like to see depth. Granted, the Heavy Weapons Guy is a meathead, but we have bromance for him. Also, we mention the Wilhelmscream. Look it up on google for a lol! Halo 3 beta problems, they launched and had some big problems, the community is pissed. Warcraft announces some new innovations in their game, coming soon; guild banks and in-game voice comms. warcraft innovations - guild banks, voice comms; what will the implimentation of both of these things do to the game? Google buys a major in-game ad tech recently, and is going to patent a new tech that does psychological profiling to help serve ads. Creepy? A little.

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