Published on
September 17, 2007 by
oizys |
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Categories: News, Rants, Journal, MMOs, Statistics, Ludology, PvP, EVE Online
I have begun to follow EVE Online much closer now that I have delved into it personally. In pure internet synchronicity, the news temperature surrounding the game has spiked in recent weeks.
First, September 3 housed their highest peak user count record to date. While 35,000 doesn’t seem like a lot of users in the post-WoW newsworld, when put in context the achievement is actually substantial. World of Warcraft has millions of players split into sharded servers of smaller population. The average US WoW Server has about 20,000 accounts (not all online at once - probably only a few thousand online at once during peak). Under this light 35,000 sharing one world and economy is an impressive endeavour (and no record breaking is possible without a little database record scratch sound effect).
In other news, the first report from CCP’s own in-house economist was posted. It contains the kind of qualitative analysis that makes my mouth water and makes drool come out of my eyes (er.. I think the other way around). Look for more awesome totally SFW graphs and charts soon.
Lastly, Shacknews released the second part of their ongoing series on EVE - primarily covering the GoonSwarm alliance and the drone bay worth of political intrigue swarming their frothy hull. This story covers the rocky formation of the alliance and some amazing PVP tactics.
It’s a good time to be a pilot. If you want to hop in for 14 days via the buddy program, just let me know, I can hook you up and show you around (read: I’m actually really a n00b but I think I’m hot shit).
Published on
September 9, 2007 by
zug |
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Categories: MMOs, Game Development, Interviews, Game Design, PvP, EVE Online
At Penny Arcade Expo 2007, we interviewed Noah Ward, one of the developers. Eve has been a frequent subject of ours, we love our sandbox games. We had the opportunity for an impromptu peek at the development and history of EVE online. Unfortunately we didn’t get the best audio recording of our interview so we’ve transcribed the chat for your reading pleasure! Video and Transcription under the jump.
Right, and you can just go out and pew pew, as they say.
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Published on
September 5, 2007 by
zug |
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Categories: News, Audio, Endgameradio Prime, MMOs, Real Time Strategy, PvP, EVE Online
A bit of a news review this week, like Rock Band, the Austin GDC, and a bit of a tangent about DragonCon, which we didn’t go to but want to badly. RIP Auto Assault! A game design tangent about playing with the concept of death in FPS games. We rant a bit about our trial period playing Eve Online!
Published on
July 25, 2007 by
zug |
one comment
Categories: MMOs, RPGs, Metamedia, Real Roleplaying, Social Networking, Card Games, PvP, User Generated Content, Cyberpunk
These guys are running a Live-Action Massively Multiplayer Game. Kind of a cool concept. More like a hack and slash then an actual RPG, since there’s little to no RP involved. Just kill people and collect their life coins!
TerraDrive
Their site is kinda cool; it’s run off a Wiki so the players can help develop the world.
Published on
June 20, 2007 by
zug |
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Categories: Audio, Endgameradio Prime, MMOs, World of Warcraft, PvP, Warhammer Online
Blizzard does a big deal and curtails some of the excessive prerequisites for being able to play deeper into the game. They basically lower the barrier of entry into the ‘endgame,’ and what that means. We drool over the new Warhammer Online quest concepts that got released: gather quests, Christmas quests, and public quests. Manhunt 2 got an AO rating and that’s very bad for business. Get ready for Anime Expo!
Published on
February 28, 2007 by
zug |
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Categories: News, MMOs, World of Warcraft, PvP
Having been a week or two into the throes of the new Arena system, I’ve done a bit of research on some mechanics. This is partly because of my interest, and partly because it’s not been as well documented on the official site yet. Since I found that I’ve been answering a lot of questions on this subject, I’ll share some info I’ve gathered and some things that I’ve learned.
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Published on
by
zug |
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Categories: News, MMOs, World of Warcraft, PvP
YouTube - Warhammer Online - RvR explaination final
With World of Warcraft having recently launched it’s new expansion (which includes a new and exciting Arena System,) Warhammer Online has picked a good time to release the specifics of it’s RvR (Realm vs Realm) combat system. It draws from some game elements of the Dark Age of Camelot system, while learning from some of the shortcomings of WoW’s PVP system, and then wraps it up nicely with some original concepts.
I think it will feed the hungry soul of anyone disenfranchised with the match-up PvP nature of WoW, or old fans of DAoC. While WoW has attempted to match DAoC’s concept of capturing outdoor targets, it hasn’t, in my opinion, surpassed it; the benefits you get from the outdoor objectives in WoW are helpful, but not to the scale that the DAoC (and soon to be WAR’s) objectives will give.