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Infinite Line

Published on June 21, 2008 by oizys | 0 comments
Categories: ?, Rants, Nintendo DS, RPGs

[was reading IGN]

Infinite Line (working title), a role playing game exclusively for the Nintendo DS portable handheld system, takes place in outer space and gives players the ability to control, build, outfit and customize more than 150 spaceships. Infinite Line stretches the DS hardware to the limit, offering over 200 characters and the ability to control multiple spaceships at any one time.”

Oh that’s cool.

“A spaceship battle will pretty much occur in real time. There will be various parameters for your ship. According to these parameters you’ll have what’s called a ‘command gauge.’ This command gauge builds up and you can spend it to perform specific attacks during battle. For example, if you get some really great personnel on your ship, great pilots or whatever, they may be able to improve your command structure and your ship may react faster.”

Sounds good

“We’re probably talking 50-60 hours just to get through once. But if you want to do everything it will probably take you 100 hours.”

Wow, cool, on a DS?

Infinite Line will be based on the novella “Childhood’s End” by Arthur C. Clarke.”

WHAT.

Hold on…. as far as I know, the late Sir Arthur C. Clarke only wrote one book with that title.
It’s one of my favorite sci-fi books ever, and one of the great bibles of Transhumanism.
Only one problem:

There aren’t any space ships in it. None in combat anyhow. The book takes place on Earth… as in both feet on the ground.

I just watched I Am Legend also. Can someone explain to me what the point of buying a license, paying royalties, or even just ‘based on’ing something if you’re just going to make up an original story in the first place. I mean, shit at least I Am Legend gets to float on name recognition - oh and both the movie and the book happen ON EARTH. I will probably play and enjoy Infinite Line… but I would’ve enjoyed it more if it were ‘inspired by’ and not ‘based on’ - because I’ll spend too much time checking my crew members for horns.

EndgameRadio Prime: Episode 180

Published on November 28, 2007 by zug | one comment
Categories: News, Audio, Endgameradio Prime, Chiptune, Fallout, RPGs, PC, Xbox 360, Steampunk, First Person Shooters
THIS WEEK on EndgameRadio Prime we talk about stuff! I’m still stuffed from Thanksgiving. So we had a few 3’s: Deus Ex 3, (with a side pit stop to gush about Shadowrun for Genesis), Fallout 3 - screenshots, a perk, omg it’s coming out. We cry about not being able to go to Blip Fest, Oizys gets the new New Nintendo zapper! Also he’s been playing the hell out of Final Fantasy XII for the DS.

Bewitchered

Published on November 13, 2007 by oizys | 0 comments
Categories: Features, Rants, RPGs, PC

Regardless of how many games I have that are begging to be played, there always winds up being one game that steals most all of the attention when I’m

  1. Sitting at my computer
  2. Laying on the couch
  3. Going to sleep

Right now those would be The Witcher, Fire Emblem, and probably Advance Wars 2 again. This post is really going to be just about the first one however. The Witcher is really well done though the beginning has been a little more linear than I’d like. It is quite possibly the first game I’ve purchased that has really really taxed my machine (I’ve got a decent setup for a year ago: dual 7950s). The game is unplayable on the highest settings, but on around medium I have no problems - for the most part. The problem is that the game has a very high dynamic range of graphical effects. Most active playing maybe sits at around 5% of how heavy it gets during certain cut-scenes (which are in-engine). The problem with this is you can be playing along just fine, and then a scene happens where you suddenly are left tightly grasping on to the last few as you watch your FPS fall through the cracks in your incapable fingers. … I couldn’t save them… Quite often there is a sort of critical mass (Let’s call it: “2 fans 1 shit“) and the game just freezes - this is always when you need it most in a large fracas. So I have started learning to be psychic: I reduce the settings when I think there will be a heavy fight or cut-scene soon and then raise them again when I know it’ll be just wandering for a while because I’ve tasted the nicer lighting settings and it doesn’t feel right without.

That and the load times - which are pretty bad. Plain file access as well - saving and loading becomes a bit of a chore (and the saves are easily 11mb to start). I have a theory, that as long as we’re willing to put up with load times, technology won’t erase them. This is because if there is more available memory and processing power we will devise things that push the limits. Disk access has always been a soft spot of games, but most disk access problems are solved by using more memory in some way. I actually reboot the computer and play The Witcher on a clean conscience because it will use almost the entire 2 gigs and my load times will be somewhat alleviated - at least when my character ducks into a port-o-let and out again it’s not like I’ve never seen the outside of it before in my life. However, even when resources are in memory there is only so much memory on the graphic card(s) - and for a new scene, you must transfer all these resources on and off the card to set up the new scene. Since our idea of what we can do is limited by these factors we naturally will devise the most complex thing possible within the ‘recommended’ requirements.

This extends beyond just games - internet sites, operating systems all expand to fill the available processor, memory and network resources - resulting in a net stasis over time for someone on the same part of the technological curve. Systems do not become more responsive (I’d venture to say they have become steadily less so) over the advance of progress. It’s not something I’m at all happy with either.

At times when it becomes frustrating however, I can always lie down and play some Wii or play an older computer game - the passage of time finally delivering unto me the experience that I wanted when I purchased the game.

This time it’s Personal

Published on August 21, 2007 by oizys | 0 comments
Categories: Reviews, RPGs, Story, Pokemons, Game Design, Real Roleplaying, Atlus, PS2

Persona 3 (gamerankings|official|wiki) has really hit me where it counts - right in the brain.



Whenever a game so impresses and enthralls me, I like to spend some quality time determining why. What mystic formula or feature made the game so different from its contemporaries or anti-derivatives. After pondering these questions (and others like why did this game have to come out right before PAX - now I want to stay home and play), I think I have found what makes this game great and unique.


yukarimitsurufuukaaigisakihikojunpeime

Character.

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TerraDrive

Published on July 25, 2007 by zug | one comment
Categories: MMOs, RPGs, Metamedia, Real Roleplaying, Social Networking, Card Games, PvP, User Generated Content, Cyberpunk

These guys are running a Live-Action Massively Multiplayer Game. Kind of a cool concept. More like a hack and slash then an actual RPG, since there’s little to no RP involved. Just kill people and collect their life coins!

TerraDrive

Their site is kinda cool; it’s run off a Wiki so the players can help develop the world.

Persona 3 Not Mine Yet

Published on July 23, 2007 by oizys | 0 comments
Categories: News, RPGs, Atlus, PS2

I’m really sad about this, but not really… I’ve got enough on my plate.. so much I’ve actually been dreading this game coming out (right in the middle of Con season) - because I will want to play it too much. Thank you Atlus… quality and spacing out my life: next time give me more warning though… I was already shuffling my feet at my desk.

Unstop The Presses: Persona 3 Delayed, Quality Blamed - Kotaku

Square2

Published on May 14, 2007 by oizys | 0 comments
Categories: News, RPGs

Next-gen has a fairly good summary list of all the Square soft games that will be released this year, a promoted by their recent Squareparty. Tactics A2, Revenant Wings, Crystal Chronicles for DS and of course XIII are among ones I am waiting for anxiously. I say ‘fairly’ good because somehow they missed any mention of Crystal Bearers (though admittedly it has no release date yet and may not make 2007).

Realizing that XIII is planned for this year makes me wonder how many other people are waiting for this amongst other games to decide whether a PS3 is in our near-ish future.

The End

Published on by oizys | 0 comments
Categories: News, RPGs, Cyberpunk

Oops

Every time I hear about SkyNet in the news I am floored that no one thinks ‘hey maybe we should change the name’.

In related news, by the end of this month, I’m expecting a timemageddon thanks to Atlus and Square:

Dawn of Mana, Odin Sphere and Etrian Odyssey all release this month.

EndgameRadio Prime: Episode 143

Published on February 21, 2007 by oizys | 0 comments
Categories: Audio, Endgameradio Prime, MMOs, Griefing, RPGs, PC, Pro Gaming, World of Warcraft, Social Networking
This week, we do a run-down of some recent news in the bloggery-land. Stuff like the re-affirmation that play games make you better surgeons, Vivian Redding is the new Villain of the Year of the Internet, and some lovely lawsuits against Blizzard. Then we hit a tangent about botting in games, and how there’s been similar concepts made by creative players. Games within games is fun, and we’ll probably see more of it. We invaded the Barcade with Xenon and Anniex0r, out here in Los Angeles, and had a blast. A chat about the concepts of skill vs. ‘grind,’ and skill vs. RMTs ties up the show, which is punctuated with Oizys whipping up his world-famous tourettes set!

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The Draenei - Based on White Man vs Black Man in the USA?

Published on February 8, 2007 by zug | 0 comments
Categories: News, MMOs, History, RPGs, World of Warcraft, Controversy

BlizzPlanet Roleplay Association :: View topic - The Draenei - Based on White Man vs Black Man in the USA?

I’m no history teacher or fanatic, but I do know my fair share of racial discrimination history in the U.S (and elsewhere in the world). It made me associate the Broken with the Blacks and how the Draenei was the White Man. The White Man believed they were superior to the Black and used them for menial tasks. Only a few realized that they were equal like to White Man (The Few = Velen?).

THAT'S RACIST