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Corpse Craft!

Published on May 27, 2009 by Tom Mannino | 0 comments
Categories: Reviews, Flash, Game Design

We are at a stage now where the simple mini games of just a few years ago are now ‘too’ simple; we could play games like Bejeweled or Tetris for hours and be entertained.  But now, I think we’re well into a time where we as gamers are sophisitcated enough to add another layer of game play to these games.

Corpse Craft struck me but utter surprise; I will admit it’s the first Flash game I think I ever had to stop playing for one reason or another but came back to to play ‘just because’ several times later.  This game has done the aforementioned; a simple mathematical formula.  Take a simple real-time strategic mechanic, and fuel that games economy with a resource system hinging on playing a simple match-three game, and suddenly you have a new genre?

The skeleton (lol) of the gameplay is simple:

  • Play a simple match-three game.  Whatever colors you clear get turned into a resource; Flesh, Blood, Scraps and Energy
  • You ’spend’ various combinations of the resources on creating corpses.  Each corpse has a different behavior.  Some are offensive, some are defensive, others have unique actions they take when you summon them.
  • The object of the game is to destroy your opponents ’shack,’ the place where corpses are manufactured.

Games like Puzzle Quest have done this already; I would argue that Puzzle Quest was probably the pioneer.  New games are popping up now that take those simple games to the next level.  Corpse Craft is indeed one of them.  Adding two ‘genres’ of games together has always been my favorite thing to do for simple game design brainstorm exercises… (Hire and fire a team of plumbers who all have experience levels and individual skills, and then send them out onto platforming game levels, where they collect coins.  Bring those coins back to base to fuel the mission control center!)Corpse Craft also takes advantage of the exciting concepts that Whirled.com is doing; mainly microtrans.  For a few ‘gold bars’ (a currency purchasable by spending a few real-world dollars,) you can unlock the multiplayer portion of the game, where you pit your corpsecraftery against another human or two or three.  If playing against people is not your thing, spending a few bars will unlock the ‘rest’ of the single player narrative campaign.  More coins, still, unlocks the ability to play an endless ’skirmish’ mode of the game, that gets progressively harder and harder.

All-in-all, unlocking all of the games features runs you about $5, which isn’t a lot, but also more then I’ve ever payed to play a Flash game.  I am thrilled with this game. I would love to see it get made into a Nintendo DS game, it’s almost obvious that that’s what the developers are hoping to do with it, with both the layout of the screen and the bottom-center-centric game interface.  Fingers are crossed!

It behooves you to check it out:

http://www.kongregate.com/games/tconkling/corpse-craft

Understanding Games

Published on March 21, 2007 by Tom Mannino | 0 comments
Categories: Flash, Game Design

Here’s a provoking set of games. They are very well crafted edutainment games, albeit a bit random. It shows you the lessons you’ve learned at the end, which end up being a lot more academic and verbose then perhaps you though while you were ‘doing’ the learning. (It looks like someone’s read Raph’s book, too.)

Kongregate: Play Understanding Games: Episode 1

Kongregate: Play Understanding Games: Episode 2

Kongregate: Play Understanding Games: Episode 3

Kongregate.com

Published on by Tom Mannino | 0 comments
Categories: Flash, Game Design

Put up your flash games, and get revenue based off how well your games do on the site. Recipe for win!

http://kongregate.com/

Writing Flash for the Nintendo Wii

Published on January 31, 2007 by Aaron Matthew | 0 comments
Categories: News, Wii, Game Development, Flash

An interesting post to any flash developers out there.
Pixelfumes Flash Blog has collected a set of links on developing flash sites and games to target the Wii. I didn’t realize it was this SCIENCE yet, but if the porn industry has already sized up to the task I suppose it’s time for the rest of the web to follow.

Hot Flashes: Ivan Drago Justice Enforcer

Published on January 9, 2007 by Tom Mannino | 0 comments
Categories: News, Flash, Retro, Indie Games

Grats to Rog for his awesome work. Between this and the Domokun Angry Smashfest game, he makes magic.

Hot Flashes: Ivan Drago Justice Enforcer - Kotaku

Welcome to Flow in Games

Published on December 21, 2006 by Tom Mannino | one comment
Categories: News, Wii, PS3, Awards, Nintendo DS, Game Development, Flash

More and more Flash games are being picked up in various ways by Big Gaming and are being released as, dare I say it, real games. The first one I noticed was Elf Bowling, and wasn’t too impressed.  But recently, a few more have popped up.  The classic Line Rider is now going to get play on the DS and Wii, as well as fl0w getting a really impressive looking port on the PSP.  Man, I have to get into this Flash thing.  Oh, wait.