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EndgameRadio Prime: Episode 180

Published on November 28, 2007 by zug | one comment
Categories: News, Audio, Endgameradio Prime, Chiptune, Fallout, RPGs, PC, Xbox 360, Steampunk, First Person Shooters
THIS WEEK on EndgameRadio Prime we talk about stuff! I’m still stuffed from Thanksgiving. So we had a few 3’s: Deus Ex 3, (with a side pit stop to gush about Shadowrun for Genesis), Fallout 3 - screenshots, a perk, omg it’s coming out. We cry about not being able to go to Blip Fest, Oizys gets the new New Nintendo zapper! Also he’s been playing the hell out of Final Fantasy XII for the DS.

Halo 3: Mister Chef review by Xenon

Published on September 26, 2007 by oizys | one comment
Categories: News, Features, Reviews, Random, Xbox 360, Sarcasm

Xenon sent me this review about the new Halo 3: “I like it”
…but I’m not quite sure WHAT game he actually reviewed as he sent me these screenshots along with his review:


Box Art
Box Art

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The True Multimedia Era

Published on August 9, 2007 by oizys | 0 comments
Categories: News, Features, Wii, MMOs, History, Movies, PC, Xbox 360, Metamedia, Story, NES

Sony and Virgin Comics are teaming up to make an MMO based on Ramayan 3392 AD.

It’s hard to put into words how awesome this is. Sony Online… you may not have delivered on the previous lasting promises - but you currently have so much win lined up I think it’d be impossible not to at least get ONE of them right.

In relatedy news, Sierra is bringing Spiderwick to a gaming form. Also as you probably know, Northern Lights (The Golden Compass) is slated for the same movie/game treatment.

I think at this point it’s quite safe to say that we’ve entered the realm of MULTIMEDIA storytelling. You could argue that I’m about 10 years late to the game in saying that but I will argue back: Movie treatment was reserved for books with very discernable action/visual elements (usually to the extrapolation of only thus a la Starship Troopers), and were required to have the screenplay/pitch before being considered. Now I think we’re at the point where movies are not made without at least shopping around and discussing the game tie-ins, and books are either made with the tie-in rights well establish and on the market or are shopped as soon as they hit the smallest glimpse of fame. This multimedia experience, for the consumer being able to experience the story either on their medium of choice, or on many if they are not satiated by the first - is reliant on the translations producing a good quality product.

I’d say at least two major events can be blamed for this success: the first being probably the Lord of the Rings and Harry Potter movies. The huge commercial and artistic successes brought two things to America: the ‘fantasy adventure blockbuster’ - opening up a huge genre of video game-ready stories and amazing novels (some of which had previously gone straight from novel to game with no movie like Dragonlance for example), and the destruction of the 90-minute movie formula. With movie stories being able to fill the time mold and episodic devision most appropriate for the story that they are telling (much like games easily vary from 2-hour-to-end to 50+ hour epics), the “you can’t fit that/translate that into a movie’ stigma was largely erased.

The second major event I’d have to argue is video games themselves. We’re a far cry from movie tie-ins that do lip service to the characters and plotline involved while being completely auxiliary to the experience. We don’t routinely have to suffer-or-avoid such atrocities as the ‘we-gotta-have-a-tie-in’ game that really can’t succeed to begin with (Home Alone anyone? - LOL at Bethesda). These days, even the most forced tie-ins are of average gaming quality at worst (on average anyhow) or are ground-breakingly good. Now that we can almost rely on a decent product and a return on investment it’s easy for investors to treat video game rights as part of the package.

Better yet we’re now in the era of true cohabitation at times. The BBC finally announced its shrouded MMO project as a co-released game to tie in with a children’s television show that they are working on. This is a bit of an interesting break for virtual worlds in general as the story of this game world itself revolves around the dualism of a real world and an alternate world. The game is tied in by being the real players’ alternate world analogue - bringing the players to the role of main story characters directly as opposed to through a virtual or roleplay abstraction. More about this in another post, as this post is almost big enough to get movie rights and I’m sure the game for this one won’t be the blockbuster it’s expected to be.

OKSHOW #72

Published on July 10, 2007 by pen | 0 comments
Categories: OKSHOW, Xbox 360, Game Design

Hey everyone!

We’ll take a short look into Penny Arcade’s feature game. I’ll give some opinions and information on it. We’ll talk about PAX some more maybe.

Oh and maybe I’ll go over a little XBox 360 as well.

Pen has felt some nostalgia lately and opened up her dusty copy of Vagrant Story. What will come of this?

Halo 3 beta madness.

Published on May 22, 2007 by viscountalpha | one comment
Categories: Reviews, Xbox 360, First Person Shooters

I’ve gotten to try the halo 3 beta(read:lost lots of sleep time over it) and I have to say. Its different. The weapons have been rebalanced. They removed alot of the auto aim and enemy tracking much to my delight. BXR’ing (pressing punch,Fire and cancel at the same time) With the Battle Rifle is removed. This sort of punch and fire was a form of cheating and I’m very glad to see it gone.
They stopped spawning us with SMG’s and duel wielding is not a requirment and the BR isn’t the best weapon either. The spartan laser and the new spiker weapons give the game a better balance. The new equipment is neat like the portable grav lift, the bubble shield, the emp drainer, and the land mine. The grav lift is great for getting up high places or doing crazy stunts (usually the former). The bubble shield gives temporary relief from fire and grenades. Nothing seems to penetrate it. However an enemy can walk right into it and punch you. The EMP is like an inverted bubble shield. It drains your sheilds and I believe it will kill you if you stay in its field long enough. Land mines are great for dropping in stragetic places. If you drop one before getting run over by a warthog you can kill them. usually though this doesn’t happen. They are more likely placed in stragetic spots to cause lots of damage.

Halo 3’s phyisic engine is really enjoyable too. It feels more realistic but still just like halo. It plays well when theres not internet lag. Overall I think it will be a sure fire hit for bungie and microsoft. My clan that plays halo 3 will definitly find plenty of custom games like skeet shooting with the man cannon. (pushing objects into the man cannon and doing shooting practice)

Halo 3 should last along while. The 3 maps feel good, except snowbound. I hate that map. Valhalla is good and high ground is excellent. I feel like high ground was meant for me. I seem to do really well on that map.

Halo 3 removed team voice communication during the ranked matches, which reduces the frustration in matches alot. You still get whiney little (and big) idiots on your team but that can’t be helped.

Over the years, halo 2 wasn’t about gaming. It was about anger management. People tried to piss you off. You had to learn to keep your cool. Halo 3 will be much less of an anger management tool.
I would recommend everyone skip the limited versions of halo 3 and just get the vanilla kind. Legendary is NOT worth 150$

Halo 3’s A-hole Button

Published on February 12, 2007 by zug | 0 comments
Categories: News, Griefing, Xbox 360, Voice Chat, First Person Shooters

Halo 3 will feature an INCREDIBLY REVOLUTIONARY new feature: The ability to mute players! In related news, PC gamers are running out of material to make fun of console gamers.

Halo 3’s “A-Hole Button” Revealed - Kotaku

Fallout 3 News!

Published on January 25, 2007 by zug | 0 comments
Categories: News, Fallout, PC, Xbox 360

He added, simply: “Fallout is not a quick two year process, and we are already several years into the project.”

Needs more Fallout!

Gamasutra - Q&A: Bethesda Talks Oblivion Franchise, Star Trek, Fallout 3

EndgameRadio Prime: Episode 139

Published on January 24, 2007 by zug | one comment
Categories: Audio, Endgameradio Prime, Fallout, MMOs, Game Development, Modding, Neverwinter Nights, Rumors, Xbox 360, World of Warcraft, Kpop, Wario Ware
A cornucopia of discussion this week: Gold farmers form trade association, Birthdays, Lan partys, Katamari Cakes, Xenons, Arcades, Wii Invades Six Flags, Granado Espada Reaching the New World, Group concept in Grenado, multiple characters, AI, AI Programming, FFXII Gambit editor, Starcraft ‘madlibs’ AI Editor, Fallout 3 Back On The Menu, Moddable games, America’s Army Surpasses 8 Million Global Users

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A Next Gen Ghostbuster’s game?

Published on January 18, 2007 by zug | 0 comments
Categories: News, Wii, PS3, Movies, Rumors, Xbox 360

Hooooolycrapo… It could be an elaborate hoax, but it’s a hoax I’d love to see.

gamers: A Next Gen Ghostbuster’s game?

Wii Sells 3 Million

Published on December 27, 2006 by zug | 0 comments
Categories: News, Console Wars, Wii, PS3, Xbox 360

In one months time, the Wii has sold 40% the number of consoles that the Xbox 360 took a year to sell. Oh yeah, PS3 might have sold a few consoles as well (one third of what the Wii sold.) The numbers are from VGCharts.org, which of course is “unofficial and in some cases incomplete“, but they are a DOT ORG so I BELIEVE.

Next-Gen Console Numbers: Wii Sells 3 Million - Kotaku