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EndgameRadio Prime: Episode 184

Published on January 2, 2008 by Tom Mannino | one comment
Categories: News, Endgameradio Prime, Fallout, MMOs, Second Life, Awards, Neverwinter Nights, Sex, Pro Gaming, Bioshock, SRPGs, World of Warcraft, Final Fantasy, Fail, Indie Games, Competitions, Controversy, Game Design, Real Time Strategy, First Person Shooters, Supreme Commander, EVE Online, User Generated Content, Warhammer Online
Tonight, on EndgameRadio Prime, Oizys and Zug dine upon the holiday left-overs and prepare a delicious feast of end-of-the-year-wrap-up, in our own special style. We’ll go over the past year and it’s adventures, as well as look ahead for the new year. In the endless sea of 2007-wrap ups, we assure you our wrap is the most delicious and interesting of the lot.

Our list under the jump:
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BBL Supreming

Published on February 23, 2007 by Aaron Matthew | one comment
Categories: Journal, Supreme Commander

BBL, I’m playing a lot of Supreme Commander.

EndgameRadio Prime: Episode 142

Published on February 14, 2007 by Aaron Matthew | one comment
Categories: Audio, Endgameradio Prime, History, Robots, Supreme Commander
We talk about crushing with robotics and love. The Supreme Commander demo is out and playable, and the game comes out next week. Oizys and Zug get mushy and talk about the size, color and shape of their hearts for the game. They discuss some of their favorite points to the game, and then, in an emotional moment, ask the game to marry them. Till meltdown do they part.

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Heart Factory

Published on by Aaron Matthew | 0 comments
Categories: Journal, Raves, PC, Religion, Robots, Real Time Strategy, Supreme Commander

Being that it’s valentine’s day, I thought I’d dish out some valentines card greetings/pick up lines and poetry dedicated to my valentine right now:
Supreme Commander

So here goes:
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Supreme Commander Demo

Published on February 8, 2007 by Aaron Matthew | one comment
Categories: News, Reviews, PC, Robots, Real Time Strategy, Supreme Commander

The Supreme Commander demo is available for download. You can get it off of the official site or you can get it straight from FileShack here.

My initial impressions (now that the demo works fine on my computer, the Beta didn’t) are thus:
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Interview with Chris Taylor of Gas Powered Games on Supreme Commander

Published on by Tom Mannino | 3 comments »
Categories: News, Features, Audio, History, Game Development, Interviews, PC, Game Design, Board Games, Robots, Real Time Strategy, Supreme Commander

For a long time the top spot of our ‘We want to interview’ list has been occupied by Chris Taylor.

His early work on such games as Hardball II, 4D Boxing, Triple Play Baseball. Then moving on to create Total Annihilation and it’s expansion pack, The Core Contingency, and Dungeon Siege. He is now currently the CEO and Creative Director of GasPoweredGames.

Total Annihilation has been acclaimed as a masterpiece and the defining example for the classical period of the RTS genre. Supreme Commander is shaping up for similar praise, as it carries Chris’s trademark technological and gameplay innovations. With it’s up-and-coming release, we were honored to get a live interview with Chris during his busy pre-launch schedule to talk about Supreme Commander, epic ping-pong-table-sized games of Risk, and other bedlam. My favorite quote being:

CT: Well then I would crush and destroy everything, with my new robot body, and I think that’d be pretty fun.

Download the MP3 here. (33 minutes, 11.6megs) The text transcript for the interview follows, as well.

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