Published on
September 17, 2007 by
oizys |
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Categories: News, Rants, Journal, MMOs, Statistics, Ludology, PvP, EVE Online
I have begun to follow EVE Online much closer now that I have delved into it personally. In pure internet synchronicity, the news temperature surrounding the game has spiked in recent weeks.
First, September 3 housed their highest peak user count record to date. While 35,000 doesn’t seem like a lot of users in the post-WoW newsworld, when put in context the achievement is actually substantial. World of Warcraft has millions of players split into sharded servers of smaller population. The average US WoW Server has about 20,000 accounts (not all online at once - probably only a few thousand online at once during peak). Under this light 35,000 sharing one world and economy is an impressive endeavour (and no record breaking is possible without a little database record scratch sound effect).
In other news, the first report from CCP’s own in-house economist was posted. It contains the kind of qualitative analysis that makes my mouth water and makes drool come out of my eyes (er.. I think the other way around). Look for more awesome totally SFW graphs and charts soon.
Lastly, Shacknews released the second part of their ongoing series on EVE - primarily covering the GoonSwarm alliance and the drone bay worth of political intrigue swarming their frothy hull. This story covers the rocky formation of the alliance and some amazing PVP tactics.
It’s a good time to be a pilot. If you want to hop in for 14 days via the buddy program, just let me know, I can hook you up and show you around (read: I’m actually really a n00b but I think I’m hot shit).
Published on
May 14, 2007 by
oizys |
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Categories: News, Ludology, Psychology, Google, Cyberpunk
Uh oh. Google overlords may just spot the next dangerous level-designers before the cops do. Google, you are walking the line between awesome [ludology] and awesome [dystopian cyberpunk world that sucks to live in but is awesome to think about].
Google Patents Gamer Profiling Technology : Next Generation - Interactive Entertainment Today, Video Game and Industry News
Published on
April 8, 2007 by
oizys |
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Categories: ?, Machinima, Ludology
Stanford gets a collection of 25,000 games: If only this kind of focus on archiving and preservation were around during the creation of the motion picture most of the originals might be in a similar archive. But what about non commercial games? There are some groups working on archiving architectural spaces (levels and such) of game worlds from old to new, and some others who work on a particular game lineage (rogue-like games for example), but I’m sure there are some old MUDs forever lost to humanity if no one speaks up about them.
Machinima School: I can’t wait until the throngs of amateur machinima-based theses (plural thesis for those who think that’s a typo) and school dramas with bad unreal models or warcraft characters dancing to the tune of really bad music. Oh, wait… If anything this is probably a good introduction, especially as a medium of expansion for the oh-so-awesome Experimental Animation degree.
Published on
February 9, 2007 by
zug |
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Categories: News, Ludology
Major In Gaming At Harvard - Kotaku
Ben S. Decker isn’t just playing video games at Harvard, he’s studying them. His concentration is “the study of video games from both a technological and humanities perspective,” AKA “ludology.”
I KNOW WHAT A LUDEME IS! I learned it from Raph. I want to go to Harvard for Ludology.