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The True Multimedia Era

Published on August 9, 2007 by Aaron Matthew | 0 comments
Categories: News, Features, Wii, MMOs, History, Movies, PC, Xbox 360, Metamedia, Story, NES

Sony and Virgin Comics are teaming up to make an MMO based on Ramayan 3392 AD.

It’s hard to put into words how awesome this is. Sony Online… you may not have delivered on the previous lasting promises - but you currently have so much win lined up I think it’d be impossible not to at least get ONE of them right.

In relatedy news, Sierra is bringing Spiderwick to a gaming form. Also as you probably know, Northern Lights (The Golden Compass) is slated for the same movie/game treatment.

I think at this point it’s quite safe to say that we’ve entered the realm of MULTIMEDIA storytelling. You could argue that I’m about 10 years late to the game in saying that but I will argue back: Movie treatment was reserved for books with very discernable action/visual elements (usually to the extrapolation of only thus a la Starship Troopers), and were required to have the screenplay/pitch before being considered. Now I think we’re at the point where movies are not made without at least shopping around and discussing the game tie-ins, and books are either made with the tie-in rights well establish and on the market or are shopped as soon as they hit the smallest glimpse of fame. This multimedia experience, for the consumer being able to experience the story either on their medium of choice, or on many if they are not satiated by the first - is reliant on the translations producing a good quality product.

I’d say at least two major events can be blamed for this success: the first being probably the Lord of the Rings and Harry Potter movies. The huge commercial and artistic successes brought two things to America: the ‘fantasy adventure blockbuster’ - opening up a huge genre of video game-ready stories and amazing novels (some of which had previously gone straight from novel to game with no movie like Dragonlance for example), and the destruction of the 90-minute movie formula. With movie stories being able to fill the time mold and episodic devision most appropriate for the story that they are telling (much like games easily vary from 2-hour-to-end to 50+ hour epics), the “you can’t fit that/translate that into a movie’ stigma was largely erased.

The second major event I’d have to argue is video games themselves. We’re a far cry from movie tie-ins that do lip service to the characters and plotline involved while being completely auxiliary to the experience. We don’t routinely have to suffer-or-avoid such atrocities as the ‘we-gotta-have-a-tie-in’ game that really can’t succeed to begin with (Home Alone anyone? - LOL at Bethesda). These days, even the most forced tie-ins are of average gaming quality at worst (on average anyhow) or are ground-breakingly good. Now that we can almost rely on a decent product and a return on investment it’s easy for investors to treat video game rights as part of the package.

Better yet we’re now in the era of true cohabitation at times. The BBC finally announced its shrouded MMO project as a co-released game to tie in with a children’s television show that they are working on. This is a bit of an interesting break for virtual worlds in general as the story of this game world itself revolves around the dualism of a real world and an alternate world. The game is tied in by being the real players’ alternate world analogue - bringing the players to the role of main story characters directly as opposed to through a virtual or roleplay abstraction. More about this in another post, as this post is almost big enough to get movie rights and I’m sure the game for this one won’t be the blockbuster it’s expected to be.

EndgameRadio Episode 148

Published on March 28, 2007 by Tom Mannino | 0 comments
Categories: News, Audio, Raves, Endgameradio Prime, Wii, History, Nintendo DS, Rumors, GBA, Conventions, Dreamcast, NES
It finally happened. Mario vs. Sonic, in bed together, having romance. The two legends of gaming history are now going to be in a game together. We touch upon this topic and concept several times this episode, with discussions ranging from actual game mechanic differences, the amount of success (more like disparity am i rite) between both games, and the future of both franchises. A Chinese MMO creates a new, innovative and creative way to unban your character from your favorite MMO: Donate blood! (Yeah, real blood from your real body.) We saw TMNT this weekend, and it was badass. PAX PAX PAX. It’s going to be harder, better, faster, stronger, bigger, badder, and more radical this year then ever before. We will be there with power and fury.

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EndgameRadio Prime: Episode 142

Published on February 14, 2007 by Aaron Matthew | one comment
Categories: Audio, Endgameradio Prime, History, Robots, Supreme Commander
We talk about crushing with robotics and love. The Supreme Commander demo is out and playable, and the game comes out next week. Oizys and Zug get mushy and talk about the size, color and shape of their hearts for the game. They discuss some of their favorite points to the game, and then, in an emotional moment, ask the game to marry them. Till meltdown do they part.

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Wil Wheaton: Death of the Arcade

Published on February 9, 2007 by Tom Mannino | 0 comments
Categories: News, History, Arcades

Wil Wheaton on the death of the arcade - Joystiq

Wil Wheaton touches on the death of arcades. We’ve talked about this recently on a show, it’s nice to hear other people thinking the same or similar things. We need to band together and do something.

The Draenei - Based on White Man vs Black Man in the USA?

Published on February 8, 2007 by Tom Mannino | 0 comments
Categories: News, MMOs, History, RPGs, World of Warcraft, Controversy

BlizzPlanet Roleplay Association :: View topic - The Draenei - Based on White Man vs Black Man in the USA?

I’m no history teacher or fanatic, but I do know my fair share of racial discrimination history in the U.S (and elsewhere in the world). It made me associate the Broken with the Blacks and how the Draenei was the White Man. The White Man believed they were superior to the Black and used them for menial tasks. Only a few realized that they were equal like to White Man (The Few = Velen?).

THAT'S RACIST

Interview with Chris Taylor of Gas Powered Games on Supreme Commander

Published on by Tom Mannino | 3 comments »
Categories: News, Features, Audio, History, Game Development, Interviews, PC, Game Design, Board Games, Robots, Real Time Strategy, Supreme Commander

For a long time the top spot of our ‘We want to interview’ list has been occupied by Chris Taylor.

His early work on such games as Hardball II, 4D Boxing, Triple Play Baseball. Then moving on to create Total Annihilation and it’s expansion pack, The Core Contingency, and Dungeon Siege. He is now currently the CEO and Creative Director of GasPoweredGames.

Total Annihilation has been acclaimed as a masterpiece and the defining example for the classical period of the RTS genre. Supreme Commander is shaping up for similar praise, as it carries Chris’s trademark technological and gameplay innovations. With it’s up-and-coming release, we were honored to get a live interview with Chris during his busy pre-launch schedule to talk about Supreme Commander, epic ping-pong-table-sized games of Risk, and other bedlam. My favorite quote being:

CT: Well then I would crush and destroy everything, with my new robot body, and I think that’d be pretty fun.

Download the MP3 here. (33 minutes, 11.6megs) The text transcript for the interview follows, as well.

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The death of the game mascot - Joystiq

Published on February 6, 2007 by Tom Mannino | one comment
Categories: News, History

The death of the game mascot - Joystiq

Anyone who was a gamer in the ’80s and ’90s remembers the days when you couldn’t turn around without running into some sort of new platformer with a furry and/or cheesy mascot.

It’s true. Other then characters like Master Chief or Gordon Freeman, the characters, mascottery (??) has fallen to the wayside. Perhaps they are relying on the games selling themselves, instead of salesman?

The 30 Year Old MMO Virgin

Published on January 29, 2007 by Tom Mannino | 0 comments
Categories: News, MMOs, History, World of Warcraft

Someone who’s never played an MMO dips into WoW for the first time, ever. An interesting journey blogged out. I don’t know if I would consider my first MMO to be a MUD, or UO, or what, but regardless, it’s been a while, so it’s cool to see someone’s first impressions, from a clean slate.

GameSetWatch - The 30 Year Old MMO Virgin

A History of Video Games

Published on January 13, 2007 by Aaron Matthew | one comment
Categories: News, History, Arcades, Retro, Game Design, Real Roleplaying, Board Games

Gama-sister-site gamecareerguide.com has started a history of video games as it pertains to game design. It is a very enjoyable read (++ for Coleco, Car Wars, and Go picture for the header) that covers board games, RPGs, and the rise of early consoles up until the home computer.
This is a first installment of many to come, but a must-read for any console or tabletop gaming history fan.

On Game Design: A History of Video Games - GameCareerGuide.com

Video Games Console Evolution

Published on January 10, 2007 by Aaron Matthew | 0 comments
Categories: News, History, Game Platforms, Retro

This is a good use of scrollbar. Video game consoles through the ages with very few left out for once. A quick little pictoral history, and a great source of photoshopping material. I only started into games about 1/3 down the page… I feel soo… ‘new skool’.

It’s Knuttz - Video Games Console Evolution